Things Perfect & Immortal - Composer

Things Perfect & Immortal - Composer

Project Overview

Things Perfect and Immortal is a literary mystery/drama visual novel set at a summer camp on the shores of the Great Lakes.


When college student Davis agrees to spend two weeks filling in as a groundskeeper for a friend dealing with a family emergency, he expects little more than routine maintenance and long summer days. Instead, he finds himself drawn into a close-knit community of counselors, campers, and staff, each carrying secrets, ambitions, regrets, and hidden burdens of their own.


As friendships deepen and relationships evolve, Davis becomes entangled in mysteries surrounding the camp's past. What begins as a seemingly ordinary summer gradually transforms into a story of trust, redemption, sacrifice, and the choices that define who we become.


The project features high-quality original artwork, animated sequences, an original soundtrack, and selective voice acting during key cinematic scenes. Inspired by literary fiction, mystery, and coming-of-age drama, the story emphasizes character development, emotional authenticity, and meaningful relationships over genre conventions.


Content Warning: The project contains mature themes including profanity, suggestive dialogue, addiction and substance abuse, psychological distress, death, grief, emotional trauma, and references to historical abuse involving minors.

Project Roles: Composer
Composer
Musician Musician
Composer
closed
Paid: Flat Rate 100 USD
cast offsite

Composer (Visual Novel)

I'm seeking a composer for Things Perfect and Immortal, a story-driven visual novel currently in active development.

This is a long-term project requiring original music written for specific scenes rather than a complete soundtrack all at once. The game spans a wide range of genres and emotions, including psychological horror, western, science fiction, fantasy, mystery, and quiet character-driven moments. For me, music is another storyteller. It should leave the player feeling something long after the scene has ended.

I already have access to an extensive licensed music library and use it throughout the project. I commission original music only when a scene requires something unique that cannot be achieved with production music. Because of that, I'm looking for a composer who enjoys writing music that supports the pacing, emotion, and storytelling of a scene rather than simply creating background atmosphere.

I'm looking for someone who:

  • Enjoys collaborating and accepting creative direction.

  • Is comfortable writing in a variety of musical styles.

  • Can compose music that evolves with the scene and enhances the player's emotional experience.

  • Is interested in a long-term creative partnership.


Please include links to your portfolio or examples of your work. Experience scoring games, animation, or film is a plus, but not required. I'm interested in hearing your musical voice and how you approach storytelling through music.

Finalists may be invited to compose a paid sample cue for a specific scene before any long-term collaboration begins.

  • *Say something you think would fit*

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