Starry Station - Full Game

Project Overview

Read this entire description as it has things of expectations and ideas for the audition.

THIS IS FOR THE FULL GAME, NOT THE DEMO!!!

CURRENTLY THIS PROJECT IS VOLUNTEER; WE ARE LOOKING INTO PUBLISHERS/INVESTORS TO PAY OUR TEAM. PLEASE BE AWARE THIS PROJECT MAY STAY UNPAID IF WE CANNOT FIND PEOPLE.

INTRODUCTION:

Starry Station is a sci-fi mascot horror game that follows Ash, a teenage girl, in hopes of finding her mom after getting called back to a mysterious space station camp she used to attend as a kid. As she goes further through Starry Station, scarier and more ominous events as she tries to uncover where her mom went and where to go next.

WHAT TO EXPECT:
Once the deadline is met, it could take an hour to potentially a couple of days for everyone to get accepted. Those who are accepted will get sent a friend request on Discord by Moonlight; you will get invited to the Discord server, where it will take you to a mini interview to get general information and to know you better. Once you get accepted after the interview, you will be invited to a Google Drive; this is where most of our files will be stored, with some tasks submitted there but mostly on Discord. We do not have a specific number of people for each role, so do not get your hopes down.
PLEASE HAVE: DISCORD AND ACCESS TO GOOGLE DRIVE. IN YOUR AUDITION, YOU SHOULD ADD YOUR DISCORD, NOT YOUR EMAIL (THIS WILL BE ASKED DURING THE INTERVIEW).

REQUIREMENTS/WHAT WE ASK OF YOU:

  • NO MINORS!!! 18+ ONLY!!!

  • PLAY THE DEMO OF STARRY STATION BEFORE APPLYING!!! Just so you know what you are getting yourself into. Available on Steam!

  • Obviously, have fun. We want people to enjoy and be inspired by our project, not to be instantly burnt out. If we make something we truly enjoy, we can produce a better consumer product.

  • For VAs, please submit clean recordings without noise from air conditioners or fans in the background. It is alright if you use noise reduction, but please not that much so we can retain quality. We also recommend having a prosumer microphone without using things such as phones for quality reasons.

  • Please, over time, keep the voice you had in mind for the character the same, just so that the idea of the character does not change unless we ask you to change it.

  • We have ideas of potentially stretching this game out for multiple chapters, so we want to cast people who will be willing to stick with us for a while. Additionally, be sure you have the time and the ability to stick around, as if you cannot for even the first game, then it would only result in us getting hurt.

  • For the majority of roles, include a portfolio of past work.

  • Additionally, and I say this once more, please have a Discord included in your application. It would additionally be better to get to know everyone in the Discord, so we recommend chatting once in a while to get to know everyone better.

WHO ARE WE?:

I am MoonLightX1, the founder and lead developer of the branded studio, "LunarTech Studios". We strive to bring people together to make amazing products and games.


View all links of LTS.

If you have any questions, feel free to message me on Discord: moonlightx1

Voice Actor (Extra)
Voice Actor Voice Actor
Voice Actor (Extra)
open
Unpaid

Male, female, old, young, adult, anyone in any different range.

Language:
  • english
Voice description:
  • any
  • any
Other info:
  • USB Mics
  • *Monster gibberish*

  • *Say whatever you would like*

Abominations Voice
Voice Actor Voice Actor
Abominations Voice
open
Unpaid

Tiny little creatures, similar to the Smiling Critters, mostly crazy.

Language:
  • english
Voice description:
  • male young adult
  • female young adult
  • creepy
Other info:
  • USB Mic
  • *Monster gibberish*

  • Hide hide, hide away, wherever you'll be I'll catch up.

General/Technical Artist
Artist Artist
General/Technical Artist
open
Unpaid

Ingame artwork whether that is posters, cardboard cutouts, computer graphics, etc. Should be able to do a variety of styles based on an art guide.

Language:
  • english
  • *Say something you think would fit*

Storyboard Artist
Artist Artist
Storyboard Artist
open
Unpaid

Should be able to make simple animation layouts in 2D for cutscenes, marketing content, additionally for simple creature animations, or other videos in the game. Also should be able to draw over existing animations for improvement and guidance.

Language:
  • english
  • *Say something you think would fit*

UI/UX Artist
Artist Artist
UI/UX Artist
open
Unpaid

Strictly working on the UI for the game, whether that be menus, overlays, etc.

Language:
  • english
  • *Say something you think would fit*

General Concept Artist
Artist Artist
General Concept Artist
open
Unpaid

You will be given descriptions, references, and other sort of details to produce a drawing and sketch of multiple views of given material. This can include creatures/characters or new props.

Language:
  • english
  • *Say something you think would fit*

Environment Concept Artist
Artist Artist
Environment Concept Artist
open
Unpaid

You will be given multiple guides, references, and other detail to mimic a new environment of multiple angles with proper scaling.

Language:
  • english
  • *Say something you think would fit*

3D Animator
Animator Animator
3D Animator
open
Unpaid

You will be given a rig of a character with details and reference on the animation you are to make. This animation can be from scenes, to simple loops. With scenes you may get a layout/blender version to animate properly on.

Language:
  • english
Other info:
  • blender
  • blender
  • *Say something you think would fit*

Video Editor
Video Editor Video Editor
Video Editor
open
Unpaid

You will be tasked on editing trailers, marketing videos, or dev-logs with a given format, and a list of videos. You will also get descriptions, audio, and any other source of reference you may need. You should be able to perform styles from both a casual level to a more professional trailer level such like other Indie Horror games.

Language:
  • english
  • *Say something you think would fit*

Music Composer
Musician Musician
Music Composer
open
Unpaid

You will be given details, references, and occasionally image examples of the music you need to create. Whether that be simple ambience, to chase themes, or music with lyrics, your style should range from a lot to be able to create a huge variety of music for the OST.

Language:
  • english
  • *Say something you think would fit*

Sound Designer
Audio Engineer Audio Engineer
Sound Designer
open
Unpaid

You will be in charge of making every sound in the game, whether that is player footsteps, or a box falling. You must be able to create sounds for any scenario. You will also be given animations at times to create audio based on a cutscene.

Language:
  • english
  • *Say something you think would fit*

Audio Engineer
Audio Engineer Audio Engineer
Audio Engineer
open
Unpaid

You will be given voice lines and must be able to mix it properly so it sounds like the actual character. For example making Cosmo Paw actually sound like she is coming from a radio.

Language:
  • english
  • *Say something you think would fit*

General Writer
Writer Writer
General Writer
open
Unpaid

You will be given a lot of details on a certain thing you are writing. With additional context to characters and scenes you must create a proper scene based on what we are looking for. You will be included in meetings, where we discuss lore and game mechanics as well as character consistency and scene development.

Language:
  • english
  • *Say something you think would fit*

Dubbing Writer
Writer Writer
Dubbing Writer
open
Unpaid

Your tasks include localization of in-game text, subtitles and voice lines. Should be able to understand English fluently as well.
Looking specifically for: French, German, Russian, Spanish (Spain & Latin American)

Language:
  • mandarin
  • spanish
  • german
  • russian
  • french
  • english
  • *Say something you think would fit*

Unreal Engine Developer
Writer Writer
Unreal Engine Developer
open
Unpaid

You will be working mostly in Unreal Engine 5.8 to work on player mechanics, optimization, in-game events and other general tasks. You should be able to write smooth and clean code with Blueprints primarily. You will be assigned to smoothly implement your changes in the master branch of the source code.

Language:
  • english
Other info:
  • Unreal Engine
  • unreal engine
  • *Say something you think would fit*

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