FOR THE NEW VILLAIN ROLES!
I've seen the submissions I want to finalize a couple of things before I send requests to people!
This project is currently in its early conceptual phase. Nothing is finalized, not the art style, not the full cast, not even the final shape of the story. This is a foundation, not a finished blueprint. I’m looking to build a small, passionate team of artists, writers, voice actors, designers, and developers who want to help shape something from the ground up. The goal is to create a fantasy game with a strong narrative focus, atmospheric worldbuilding, and lovable characters.
The story takes place in a fantasy world shaped by war, forgotten histories, and fractured belief systems. The game opens in a quiet seaside town. Life there is repetitive, predictable, safe, and suffocating. For the protagonist, it feels like time itself has stalled. Days pass without purpose, and dreams feel like something meant for other people. Everything changes when a merchant arrives. Unlike other travelers, this one isn’t here to trade. This encounter becomes the inciting fracture, drawing the protagonist into a wider world filled with shifting lands, hidden truths, and forces that operate just beyond human understanding. This story is not locked in. Characters, locations, and events may evolve as the team collaborates. The core focus is on personal perspective, slow reveals, and emotional storytelling rather than constant action.
While still flexible, current ideas include:
Narrative-heavy gameplay
Strong emphasis on dialogue and player choice
Exploration of environments that may change or behave unpredictably
Slow-burn mystery
All mechanics and systems are open for discussion.
I’m looking for people who:
Enjoy worldbuilding and collaboration
Are okay with things being unfinished and experimental
Want to help shape tone, story, and identity.
Quality Audio
Must have discord
Must be 18+
Roles of interest include (but are not limited to):
Writers
Concept Artists / Character Designers
Environment Artists
Voice Actors (for early test scenes or future demos)
Programmers / Game Designers
Sound Designers / Composers
Experience level doesn’t matter as much as passion, communication, and consistency.
This is not a paid project at this stage.
This is a passion project intended to grow into something more concrete over time. Any future monetization or funding would be discussed transparently with the team.
Because this is a chance to:
Influence the story from its very beginning
Practice your craft, whether that be voice acting, art, writing, etc
Build something meaningful with a small, dedicated group
Grow alongside the project instead of joining late
If you enjoy slow-burn narratives and mysterious worlds, then this is for you.
Project Discord Server: https://discord.gg/CkprwJ6zvG
I've seen the submissions I want to finalize a couple of things before I send requests to people!
Discord Server - https://discord.gg/CkprwJ6zvG
We’re looking for an artist to help bring characters to life for a narrative-driven indie game demo set in a fantasy world with deeper sci-fi elements beneath the surface. This role will focus on character illustrations used for dialogue, storytelling moments, and potential cutscenes. While an anime-inspired style is preferred, we are open to other styles as long as they are expressive, consistent, and fit a story-driven game. This is an early-stage demo project, so flexibility and collaboration are important. You’ll be working alongside a small team of writers and developers to help establish the visual identity of the game.
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What We’re Looking For:
- Someone who can draw character portraits (bust or half-body is perfect)
- Ability to show different expressions and emotions for characters
- Comfortable taking a written idea and turning it into a visual design
- Can keep the style consistent across multiple characters
- Good understanding of anatomy and character design
- Able to make characters feel alive through their expressions and personality
- Open to feedback and willing to make small changes if needed
- Easy to communicate with and collaborative
- Bonus if you enjoy storytelling or working on worldbuilding-heavy projects
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Audition Requirement:
Please submit:
Portfolio or examples of your work
(Optional) A quick sketch or character sample based on your style
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This is a low-budget indie project, so we want to be fully transparent about the payment.
The $100 covers work for the initial demo phase only
If the project continues beyond the demo, we would prefer to continue working with the same artist under improved compensation.
Full credit will be given for all work.
*Say something you think would fit*
We are open to different interpretations, from a composed mastermind to someone more chaotic or unhinged.
We encourage actors to bring their own interpretation to the role. Subtle menace, sarcasm, or explosive energy are all welcome, depending on how you envision the character.
Remember to leave your Discord down below
There will be multiple antagonists, ranging from simple grunts to big bads.
Character Ideas
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Royalty/Nobles
Guards
Demons
Warriors
Robots
Cultists
Mages
Monsters
etc
*Say something you think would fit*
We are open to different interpretations, from a composed mastermind to someone more chaotic or unhinged.
We encourage actors to bring their own interpretation to the role. Subtle menace, sarcasm, or explosive energy are all welcome, depending on how you envision the character.
Remember to leave your discord down below
There will be multiple antagonists, ranging from simple grunts to big bads.
Character Ideas
=-=-=-=-=-=-=
Royalty/Nobles
Guards
Demons
Warriors
Robots
Cultists
Mages
Monsters
etc
*Say something you think would fit*
Responsibilities:
Dialogue box designs
Menus
HUD elements
Link your work
Add Discord to your addition
*Say something you think would fit*
Responsibilities:
Character portraits for dialogue windows
Key visual art
Cutscene illustrations
Promotional art (thumbnails, banners)
Link your work
Add Discord to your addition
*Say something you think would fit*
Responsibilities:
Tilesets (towns, forests, interiors)
Player sprites & NPC sprites
Basic animations (walk, idle, attack)
Environmental props
Link your work
Add Discord to your addition
*Say something you think would fit*
Looking for a singer to contribute vocals for the project. Style and tone are flexible, we are open to different genres and vocal ranges. The performance could range from emotional and melodic to powerful and dramatic, depending on the needs of the scene.
Feel free to submit a short singing sample that showcases your vocal ability and style.
Both Male and Female Singers
Being able to voice act as well is a plus
*Say something you think would fit*
Responsibilities:
Player movement
Combat systems
Interaction systems
Enemy AI (basic)
Game logic
Link your work
Add Discord to your addition
*Say something you think would fit*
Responsibilities:
Town themes
Ambient exploration music
Emotional motifs
Link your work
Add Discord to your addition
*Say something you think would fit*
Voice Direction Notes:
Any Tone. High-mid tone, natural and unforced preferred.
Avoid exaggerated bravado, confidence is often uncertain or still forming.
Allow moments of hesitation or awkwardness to breathe.
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(Excited) “Did you see that?! That explosion was huge... and I did that. Wow. I never thought I could do something like that.”
(Anger Held Back) “You don’t get to talk about them like that. You weren’t there. You didn’t see what he did for us. So say whatever you want about me, but leave him out of it. I won’t let you drag their name through the mud.”
(Soft determination) “Even if I fail… I need to try again... I don't care if it takes the rest of my life to accomplish this he left it all to me... I need to do this...”
Voice Direction Notes:
Any Tone. Low-mid tone, soft but clear preferred.
Emotion is restrained and internalized, the character often sounds thoughtful or cautious.
Pauses are essential.
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(During Combat) “Cyrus please draw it's attention I'm almost done with the runes.”
(Concerned) “This isn’t a coincidence... it's almost like someone is controlling these ruins.”
(Enraged) “You... How could you?... He trusted you... HE TREATED US LIKE HIS OWN! HOW DARE YOU! I WILL MAKE YOU PAY FOR THAT! I WILL STRIKE YOU DOWN WHERE YOU STAND YOU DAMNED TRAITOR!”
Voice Direction Notes:
Any Tone. Mid-low tone with weight and intensity preferred.
Aggression is expressed through pressure, pacing, and sharp emphasis
Outbursts are rare but impactful.
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(Threatening) “Careful there. I'm warning you. If you keep talking like that, I’m going to make sure you can't talk again.”
(Battle-ready) “*Laughs* Damn this thing is tough. Good. I was starting to get bored.”
(Disoriented, Defeated) “What the hell is going on... please... stop... what the fuck is going on why am I reliving this moment over and over AND OVER AND FUCK! AHHHHHHHHHHHH!!!”
Voice Direction Notes:
Any Tone. Low-mid tone Preferred.
Minimal exaggeration, emotions are subtle but meaningful.
Pauses and silence are important, the character often sounds thoughtful or conflicted.
Avoid monotone, restraint does not mean flat.
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(Badly Injured, Resolve) “There have been countless like you who rely on their pathetic magic as if that's real power. You struggle to keep me down after you barrage me with your annoying attacks. Bear witness to true power as it will be the last thing you witness.”
(Stoic, Cold) “Resolve like yours is admirable… but that's all it is... maybe in a different life we could have been friends. Now fall.”
(Low conviction) “I follow orders. That doesn’t mean I don’t question them.”
Voice Direction Notes:
Any Tone. Low tone with weight and texture preferred.
Delivery should feel deliberate, as if every word costs something.
Avoid over-growling or forced gravel.
Silence often carries more meaning than dialogue.
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(Dry humor) “Kid, What the hell is this? I've seen better plans from a blind man.”
(Teaching, Weary honesty, quiet regret) “I’ve buried friends who thought they were ready. Thought courage was enough. Courage is important, don’t get me wrong, but it doesn’t stop steel, and it doesn’t heal wounds. If you’re going to walk this path… you’d better be more than just brave. So pick up that sword and let's continue.”
(Soft reflection, resolve) “There are things you don’t forget. Faces. Names. Sounds. You learn to carry them… because dropping them would mean pretending they never mattered. And they mattered.”
Voice Direction Notes:
Any Tone. Naturalistic delivery, avoid stock NPC tones.
Each line should feel like part of a real conversation, even when brief.
No exaggerated accents unless specified.
Think “person with a life,” not “background character.”
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“Ah! A customer with eyes that actually see quality. Now, before you ask, yes, it costs more. And yes, it’s worth every coin.”
“Whatever you’re chasing… make sure it’s worth being followed for.”
“I don’t care who you are… if you stand your ground when it matters, you’ve got my respect.”
Voice Direction Notes:
Any tone. Low-to-mid tone preferred.
Energy is natural and conversational, not hyperactive.
When excited or frustrated, avoid shouting unless the moment truly calls for it.(Bright, hopeful) “I know this place isn’t much, but… doesn’t it feel like something is about to change? Like if we stay still, we’ll miss it. I don’t want to miss it.”
(Frustrated but determined) “Yeah, I’m scared. Of course I am. But being scared doesn’t mean I turn around and go home. It just means I take a breath… and keep walking.”
(Quiet sincerity) “I don’t need to be the strongest or the smartest. I just want to be someone people can count on when it matters.”
Voice Direction Notes:
Any tone. Mid-High tone preferred.
Soft delivery with controlled volume and steady pacing.
Minimal exaggeration, emotions are subtle but deeply felt.
Pauses are essential.
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(Calm reassurance) “It’s alright… you don’t have to explain anything right now. Just sit, breathe, and let the moment pass. I’ll stay with you.”
(Hesitant honesty) “I don’t talk much. Not because I have nothing to say… but because I’m afraid of saying the wrong thing.”
(Determination) "There is no other place for me to go, you all accepted me... a girl the world rejected... a curse bearer so even if I die trying I will make sure I protect the only place I can call home and the only people I can call family."
Voice Direction Notes:
Any Tone. Mid-Low tone preferred.
Pauses before speaking can convey authority.
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(Controlled Anger) “Say whatever you want about me. I can take it. But if you undermine my people again, we will have a very different conversation. And you won’t enjoy how that one ends.”
(Reflective, Determined) “I didn’t ask for this responsibility. But it’s mine now. And whether I’m ready or not doesn’t matter anymore, because people are counting on me. So I’ll learn. I’ll adapt. And I won’t fail them.”
(Tactical Calm, Urgency) “Left flank is collapsing, redirect now. Shields up, keep your spacing tight. Do not chase them. Hold the line until I say."
Voice Direction Notes:
Any Tone. Mid-Low preferred
Monotone but clarity is important.
Even humor or sarcasm should feel dry, not theatrical.
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(Reminiscing, Regret) “I remember the choices I made. Every one of them. Some saved lives. Some… cost them. You don’t forget things like that. You just learn to live alongside the memories.”
(Concerned) “Be careful who you trust. Not because everyone is cruel... but because even good people sometimes make selfish choices when they’re scared. I’ve seen it happen too many times.”
(Supportive) “I don’t have the fire I used to. But you do. So don’t waste it. Make better choices than I did, and if you can’t… at least learn from them.”
Voice Direction Notes:
Any Tone. Mid-low tone with warmth and control preferred.
Confidence is calm.
Seduction or authority is implied through pacing and emphasis.
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(Measured authority) “This decision wasn’t made lightly. Every option was weighed — and this was the least destructive path.”
(Composed Empathy, Reassurance) “Snap out of it. I understand you’re afraid. That fear is valid, but it cannot be allowed to guide your actions. Trust yourself. You are capable of more than you think.”
(Low, Serious Warning) “This is your final warning. I won’t raise my voice, and I won’t repeat myself. Choose carefully what you do next.”
Voice Direction Notes:
Any Tone. Naturalistic delivery, avoid stock NPC tones.
Each line should feel like part of a real conversation, even when brief.
No exaggerated accents unless specified.
Think “person with a life,” not “background character.”
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(Friendly NPC) “Passing through, are you? Haven’t seen many travelers lately. Roads’ve been rough.”
(Suspicious) “I don’t know you, and around here, that usually means trouble.”
(Casual) “If you’re looking for work, check the board by the tavern. Someone’s always hiring.”