Infinilearn Math RPG Voice Characters
Project Overview
Infinilearn is a story-driven math RPG on the web (play.infinilearn.com), played by thousands of kids ages 8-13. Kids battle monsters by solving math problems while following a 15-zone story about two worlds separated by an ancient Seal. The game is live now and the full story finishes this year. We're adding voice acting to all of it.
WHAT WE'RE CASTING
The complete cast, 6 roles, about 700 lines across the whole story: a flagship Narrator (think Bastion or Baldur's Gate 3, reading to a kid; premium rate), four named characters, and two ensemble slots for our smaller parts.
HOW WE WORK
The scripts are finished. Every line comes with scene context and a read direction, batched in story order. New batches every 2 to 4 weeks as updates ship. Record from home, deliver dry unprocessed 48kHz WAV from a quiet room. Fast approvals, in-game credits, and you're welcome to use your lines on your reel.
PAY
Per finished line, no hour tracking. $2 per line ($4 for the Narrator role), $100 minimum per batch. Lines average about 10 words, so a typical 100-line batch is roughly an hour of work. The hourly figures on the role cards are this same deal converted into CCC's pay fields.
THE FINE PRINT THAT MATTERS
Everything is family-friendly (our players are kids). We do not use AI voices, and we will never clone or train on your voice. This is an ongoing role for as long as the game keeps growing, and it's growing fast.
Lead role, and the most important voice in the project. Infinilearn is a story-driven math RPG played by TENS OF THOUSANDS of of kids 8-13. You are the game's storyteller: arrival narration, quiet asides, and the last line of the whole story. Think Bastion or Baldur's Gate 3, but reading to a kid: warm, clear, unhurried, and it knows when to go quiet. Reads TO a kid, never AT them.
Open to any voice: we're not filtering on age, gender, or accent, we're casting the best storyteller read we hear. Largest role in the project (~370 lines and growing with every story update). Ongoing role, new batches every 2 to 4 weeks.
Deliver dry unprocessed, quiet room.
- english
- intimate
- warm
- Storyteller
- narration
A crystal archway, cracked but towering. You have seen this shape before, in stone, at home.
The world ends at your feet: floating stone, drifting equations, a sky made of pattern.
Her last word hangs in the stone. Home.
The player's mentor, a headmaster carrying two hundred years of his school's guilt. Warm gravitas, urgent, when it counts, and one line at the very end that should make parents cry. ~85 lines (also voices a related "echo" character, same register).
- english
- warm
- male adult
- male senior
- deep
- Authority
It took us two hundred years. Someone finally got it right.
You have all six. The Mathematicians are alive, barely. The Seal is trying to reform on its own.
When you are rested, come find me. School is never quite finished.
An Alethian girl (~13), the player's companion for the story's second half: bright, wry, carrying her people's grief without being crushed by it. The emotional heart of the game, ~70 lines from banter to battle-cries to the final scene. Adults who read young are very welcome. (Pronunciation: ALETH = "AH-leth.")
- english
- bright
- earnest
- youthful
That is my grandmother. She told me she screamed until her voice was gone.
It is afraid! It knows what you are going to do!
ALETH. It looks like home.
The centuries-old man who caused everything and has spent two hundred years quietly paying for it. Old, dry, precise; regret without self-pity. Small role (~17 lines) but it's the story's climax scene, one recording session.
- english
- weary
- wise
- raspy
- male senior
I created the Seal. I was afraid of what the Alethians understood. I was wrong.
Brave. Or foolish. Usually the same thing.
The Door. But I closed it. My opinion should not matter anymore.
One versatile actor for ~10 smaller parts (~55 lines): a corrupted scholar-boss, a tragic knight, shopkeepers, villagers. Distinct reads per character matter more than any single voice.
- english
- versatile
- male adult
Alethians. In the camp. I will not let you finish us.
Years. It felt like forever in here.
We came to fix the Seal. It cannot be fixed. It wants to close.
One versatile actor for ~12 smaller parts (~95 lines): village women, a two-hundred-year-old quartermaster, and the game's pets (squeaky comic-relief critters, the kids' favorites). Creature range is the must-have.
- english
- female adult
- Cartoony
- versatile
Two hundred years of careful rations, and a customer at last. Spend loudly, child.
They sink down, quiet at last. Someone will carry them home.
(In a small-creature voice of your choice) "A snack? For ME? This is the best day of my WHOLE LIFE!"
Comments
Public Submissions