Five Nights at The Owl House Studio and Entertainment GAME DEVELOPMENT Project || VOICE ACTING Calling

Five Nights at The Owl House Studio and Entertainment GAME DEVELOPMENT Project || VOICE ACTING Calling

Project Overview

So This Game Is Just Like Five Nights at Freddy’s?

Similar?  yes. The same layout? Sort of, but a different; original story outline. I’m making sure that it has original features and game modes that it won’t completely copy Scott Cawthon’s work. 

Will This Game Turn Into a Full Franchise?

I don’t think so. I’m not planning on that as of right now. BUT, if it does have a successful release and people are interested in playing it, I may turn it into a full fledged franchise as I got a lot of storyline and lore that it would work for a full gaming franchise series. 

How Will The First Game Start Out?

So the story layout ‘universe’ for the game is happening in 2027–which is four years following the last episode release from The Owl House. The partnership between “Owl Entertainment Inc.” and Disney has been disbanded for a few years now, but the studio cannot be forcefully closed and demolished by the city, due to the partnership-contract with Disney stating a Mandatory “Do Not Demolish Company” list–only Disney can make that call.

The Owl House Studio and Entertainment Facility still gets guests, but not as much as they used to when they were majorly active during the series. 

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Latest Updates

  • Voices for the Animatronics

    I have closed the voice auditions for the Animatronics characters as I have decided to scrap the idea of having voice lines for them in the game.

    But I do appreciate everyone that did try at auditioning them. More voice opportunities will come in the near future!

Voice Actor
Voice Actor
Luz Noceda
closed
Unpaid
cast offsite

Luz Noceda, also known as just Luz, is the main mascot to "The Owl House Studio and Entertainment" Facility. She serves like a leader to the other animatronics; along as one of the theatrical performer from "The Owl House".

During the night hours, Luz may act friendly, but then slowly through the night turns sadistic, mischievous and enjoys to tease/ frighten the guard. She often hides from the camera in the dark corners and the shadows of the studio. Luz is also the most aggressive animatronic out of the four. 

Language:
  • english
Voice description:
  • animation/character
  • video game
  • female teen
  • (taunting, teasing) "It seems to us we have a newbie here"

  • (maestro figure sounding, call out) "time to start the show!"

  • (unsettling, low sounding) "What do you think your doing?"

Voice Actor
Voice Actor
King Clawthorne
closed
Unpaid
cast offsite

King Clawthorne, also mainly called King, is a bipedal furry animal-like animatronic. one of the four animatronics stationed in the "The Owl House Studio and Entertainment" Facility. He was one of the theatrical performer from "The Owl House". During the night hours, King is anger-driven and is said to be blood-thirsty to find the guard. 

Through the nights, King uses the ventilization pathway systems around inside the studio to get inside the security office. He also acts out sometimes in rash; rage clawing episodes when denied entry to the office. 

Language:
  • english
Voice description:
  • male teen
  • video game
  • animation/character
  • (low, slow, taunting) "I see you"

  • (mockery, taunting) "We are not broken..but you are"

  • (taunting, low creepy) "I am still the king around here"

Voice Actor
Voice Actor
Hunter
closed
Unpaid
cast offsite

Hunter is one of the four animatronics stationed in the "The Owl House Studio and Entertainment" Facility. He was one of the theatrical performer from "The Owl House". During the night hours, Hunter is a quiet and a stalker-ish robot who attempts to avoid being seen through the lends. Though Luz being the aggressive one; Hunter is known to be smart. His movements may be unpredictable. Hunter however does have the same anger as Amity, but not as much as King and Luz. 

Language:
  • english
Voice description:
  • male teen
  • video game
  • animation/character
  • (taunting) "time to turn off the lights"

  • (mockery) "your last lives are finished"

  • (low-creepy sounding, taunting) "looks like you made Luz angry..you better hide"

Voice Actor
Voice Actor
Phone Person
closed
Unpaid
Role assigned to: tunder

Phone Person is a secondary role within the game which phone messages are left to assist the player giving their task and nightly instructions while surviving against the animatronics. The gender of Phone person may be either female or male. 


For the audition, for now you'll just read the second night message from FNAF- NIGHT 2 this is due to the phone person recorded messages for the games' "phone person" lines still being worked on.

Language:
  • english
Voice description:
  • male adult
  • female adult
  • video game
  • adult
  • "Uh, hello? Hello! Uhh... Well, if you're hearing this, and you made it to day two, uhh, congrats! I-I won't talk quite as long this time since Freddy and his friends tend to become more active as the week progresses. Uhh... it might be a good idea to peek at those cameras while I talk; just to make sure everyone's in their proper place, ya know? Uh, interestingly enough, Freddy himself doesn't come off stage very often. I've heard he becomes a lot more active in the dark, though, so hey, I guess that's one more reason not to run out of power, right? Heh... I also want to emphasize the importance of using your door lights. Uhh, there are blind spots in your camera view, and those blind spots happen to be right outside your doors. So i-if you can't find something... or someone... on your cameras, uhh, be sure to check the door lights. Uhh, you might have only a few seconds to react, uh... Not that you would be in any danger, of course, I-I'm not implying that. Uh, also, check on the curtain in Pirate Cove from time to time. The character in there seems unique in that he becomes more active if the cameras remain off for long periods of time. I guess he doesn't like being watched. I don't know. A-Anyway, I'm sure you have everything under control. Uhh... talk to you soon!"

Voice Actor
Voice Actor
Tape Woman
closed
Unpaid
Role assigned to: Romy

Tape Woman is a Major Character involved within the game. The occupation of "Tape Woman" is to leave secret messages all around on a VHS Tape for the the player has to find to find more lore about both the Animatronics and the Studio itself. 


The audition lines will be based on "Tape Girl" from Five Nights at Freddy's: Help Wanted, this is due to the voice lines for Tape Woman still be made. 

Language:
  • english
Voice description:
  • video game
  • adult
  • female adult
  • Hello? Can you hear me? Don't exit this room, OK? This isn't a mistake. This room isn't a mistake. I had to hide these logs away from the core gameplay files in a place that only a beta tester would look...and in a place where the files could be protected. I just really really hope that the next development team finds this before the game is released to the public. This game has some kind of malicious code in it that we haven't been able to fully contain...or even understand for that matter. We're over budget and out of time. But that's not the reason that we're shutting down. Listen... I have to keep this short so the [file size] will be small enough to fly under the radar. There are more, they may not be in order.

  • They lied to us. They lied to all of us. They told us that the whole point of this VR game was to undo the bad PR done by a rogue indie game developer...who supposedly made up a bunch of crazy stories that tarnished the brand. But that’s not true at all. In their haste to develop this VR game and "clear their name"...they sent us some things I don’t think they intended us to see...such as a hard drive containing emails between Fazbear Entertainment and a certain indie developer. Fazbear Entertainment hired the game developer. Those indie games were designed to conceal and make light of what happened. This isn’t just an attempt to rebrand, it’s an elaborate coverup- A campaign to discredit everything.

  • There is a way to kill it. It wants to escape...to escape through someone...someone plugged into this game. That's you now. You have to let it begin the process of leaving through you. Then use the disconnect switch that I've embedded by the main stage. Let it approach you. Let it begin to merge with you. Play the music and flip the switch. That will cause a hard restart of the game and flush the memory, effectively killing it... I hope... I don't know when it will come for you...

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