Empty Pages
Project Overview
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PAY NOTE: These roles are unpaid as we do not currently have any funds to pay anyone. However, we may be able to pay you in the future depending on the success of the game. Please keep this in mind.
Project Description:
Since its humble beginnings in the 1940s as a small family-run festival, Wonderland has grown into a beloved destination for fun and imagination. Built on decades of innovation, including pioneering work in animatronics and interactive entertainment, Wonderland officially opened its doors in 1964. Today, it stands as a shining example of creativity, technology, and family-friendly fun. We are proud to continue the legacy of bringing joy to visitors of all ages, and look forward to many more years of magical memories.
Wonderland: Where dreams come to life.
Once a symbol of joy, Wonderland now stands abandoned. Aidan has returned to Wonderland Amusement Park, searching for answers about the place where his brother and sister mysteriously vanished a decade ago. However, as he goes deeper, Aidan finds the place not only haunted by memories but also alive with secrets and horrors waiting for new prey.
In Empty Pages, you'll explore a decaying theme park while solving puzzles, avoiding the creatures of the dark, and uncovering the truth hidden from within.
You'll need to sneak past patrolling creatures, navigate through crumbling structures using parkour skills, and solve mind-bending puzzles to survive as you uncover the sinister forces that haunt this place. The deeper you go, the deeper the plot gets. Danger lurks around every corner, and you'll need to rely on both your physical skills and mental fortitude to survive.
Do you have the courage to confront the past, or will the horrors of Wonderland consume you entirely?
OGRS Rating: Mature 17+Fantasy Violence
Intense Realistic Violence
Blood and Gore
Language
See the full description:
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Support programming in Unreal Engine 5.6. Core systems will be handled by the lead developer, but we need help with:
AI pathfinding and behaviors
Environmental scripting (scares, events)
Optimization and tools support
- english
- programmer
*Say something you think would fit*
You’ll be creating detailed 3D environments ranging from abandoned theme park attractions to eerie indoor facilities, balancing realism with unsettling atmosphere.
*Say something you think would fit*
Rigging, character animations, cutscenes, and environmental details. Familiarity with Unreal Engine [5.6] is preferred, but not required.
- english
- Unreal Engine
- 3d animation
- 3d modeling
- blender
*Say something you think would fit*
Concept art, promotional posters, environmental sketches, UI art, textures. Helps bring the world and its marketing visuals to life.
- english
- ui design
- 2d art
- texture art
*Say something you think would fit*
Helps organize auditions, communicate with VAs, and keep roles filled.
*Say something you think would fit*
Edits trailers, teasers, and promotional clips. Style should match the eerie, cinematic vibe of Empty Pages.
*Say something you think would fit*
Handles sound effects, foley, and mixing/mastering for dialogue. Helps give characters and environments a distinct audio identity.
*Say something you think would fit*
Creates atmospheric tracks, chase themes, and character motifs. Must be comfortable with dark, ambient, and horror tones.
*Say something you think would fit*
A grounded, emotional lead. Needs a natural, expressive voice that conveys fear, determination, and vulnerability.
- american
“Fine. Alone it is.” (firm but uneasy, masking nerves)
“Why… why would they leave all this behind?” (confused, shaken)
“No, no, no - stay back!” (panic rising)
The young version of the protagonist. Needs a voice that balances youthful innocence with fear and confusion.
- child
“Wait… I don’t wanna go in there.” (hesitant, nervous)
“It’s just a game, right? We’ll all stick together.” (trying to sound brave, but unsure)
“M-Mom? Dad? Where are you?” (panicked, scared)
Aidan’s brother. A little more daring, but still a child. His voice should carry hints of mischief and protectiveness.
- child
“Come on, Aidan! Don’t be such a baby.” (teasing, playful)
“If anything happens, I’ll protect you!” (playful, brotherly)
“I hear it too. Something’s out there…” (nervous, whispering)
Aidan’s sister. Younger-sounding and sweet, with a gentle, caring nature. Can go from cheerful to distressed quickly.
- female child
“Can we play one more round before we go home?” (innocent, upbeat)
“Aidan… I don’t like this place.” (quiet, uneasy)
“Don’t leave me! Please, don’t leave me!” (frightened, emotional)
Security officers, management staff, and others. Range of professional tones, from calm authority to panicked urgency.
“Morgan, report to Sector 4. We’ve got another… incident.” (professional, clipped tone)
“This isn’t in the handbook. Nothing about this is normal!” (nervous, cracking)
“Lock the doors. Don’t let anyone inside.” (urgent, commanding)
A mostly silent presence that rarely speaks, but when it does, it’s haunting and deliberate. Needs a voice that can balance quiet menace with rare, chilling words.
The main antagonist of Empty Pages.
[Low breathing that builds into a sharp inhale, then silence]
“...Aidan?” (hoarse recognition, unsettling pause before the name)
“I’ll find you… and when I do, you’ll never see the light of day again.” (guttural, hunting tone)
An erratic (crazy), talkative monster with a twisted sense of humor. Constantly shifting between playful, mocking tones and dark menace. Needs a strong range and energy.
“Step right up, the show’s just for you!” (cheery, cartoonish)
“They say it’s just a trick... you put the saw in, and they’re fine! …But with me? Oh-ho-ho, it’s no trick at all.” (gleeful, sinister)
“One mistake… and it’s game over!” (dark, menacing)
A creature that cannot speak, only snap, gurgle, and shriek. This role relies entirely on non-verbal vocal performance. Must be comfortable with creating consistent creature sounds.
[Rapid jaw snapping, sharp and rhythmic]
[Wet gurgling, strained like choking, rising in volume]
[Sudden screech that drops into a hiss]
A female, gentle, deer-like animatronic designed to soothe children with forest facts and lullabies. Needs a calm, warm voice that can shift into something unsettling when distorted.
- female young adult
“Did you know… deer can leap as high as eight feet? Let’s leap together!” (gentle, friendly)
“Close your eyes… and rest beneath the trees.” (soft lullaby tone)
“The forest may be big...! But I will always find you.” (calm, but menacing)
An axolotl mascot from the aquarium annex. Bubbly, curious, and childlike. He has a watery quality to the delivery. Cheerful on the surface, eerie when corrupted.
- male teen
“Splish, splash, let’s learn about the water cycle!” (bubbly, excited)
“I love making new friends. Do you want to swim with me?” (sweet, curious)
“The water takes everything back.” (tone shifts darker)
A duck-like adventurer who shared facts and stamped “passports.” Playful and adventurous voice with a quirky rhythm, like a kids’ show host.
“Grab your passport, little traveler! Adventure awaits!” (upbeat, welcoming)
“Waddle, waddle, stamp! That’s another stop for you.” (quirky, fun)
“Some journeys… don’t have a way home.” (dark drop in tone)
A coin-operated parrot that delivered cheerful squawks when pressed. Needs a bright, squawky voice with a rhythmic, repeating quality.
- female teen
“Squawk! Press for a prize! Squawk!” (excitable, mechanical)
“Shiny coins, shiny eyes! Feed me, feed me!” (playful, greedy)
“Squawk… pretty bird, pretty bird… pretty blood.” (voice cracks into menace)
A small, wind-up tiger with scrappy energy. Needs a jittery, high-pitched, toy-like voice that feels both cute and unsettling.
“Wind me up! Wind me up! I want to play!” (fast, eager)
“Tick-tock, tick-tock… chase the clock!” (sing-song, rhythmic)
“Ha. When my spring breaks… I break you too.” (harsh, sinister)
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