I am solo developing an original fantasy action MMORPG in Unreal Engine 5. The project is currently in an extremely early stage of development (about 3 months in), with core gameplay systems, character systems, combat system, inventory/equipment, user interface, animation, and multiplayer still actively being built. (There's a lot on my plate... so bear with me. Breathing intensifies.)
The currently planned roles are:
Male Playable Main Character
The male playable character will require combat vocalizations, dodging, damage reactions, death animations, emotes, emotional reactions, and other gameplay-related vocal performances. Depending on the final character design, things may change.
Female Playable Main Character
The female playable character will require combat vocalizations, dodging, damage reactions, death animations, emotes, emotional reactions, and other gameplay-related vocal performances. Depending on the final character design, things may change.
Female Adventurer’s Guild Receptionist
The Adventurer’s Guild Main Receptionist will be one of the first voiced NPC Characters. She will welcome players, explain guild services to newcomers, provide information, congratulate player progression, deliver quest information related to the quest chosen by the player, possible tutorial specifics, and story related dialogue. This role is expected to be involved substantially more in dialogue than the main playable characters.
The flat rate is the maximum allotted budget for each role. See pay/contract details of the role for more info. Please keep in mind that if you're looking to join the project based on the potential pay, I am NOT interested. I am a SOLO developer and will always prefer to work with those genuinely interested.
If I’ve left out anything important or if you have any questions related to the role or project, feel free to message me. I am new on this website. Thanks. :]