Crimson Eclipse Game Studio
Project Overview
Crimson Eclipse Game Studio is an independent game development studio focused on creating polished commercial games with an emphasis on replayability, progression, and memorable gameplay. While we participate in game jams to experiment with new ideas and grow our community, our primary goal is building original intellectual properties that players can enjoy for years to come.
Our studio operates differently from many traditional indie teams. Every project begins with extensive pre-production, including a Core Plan, Game Bible, Technical Bible, and Asset Bible before full development starts. This documentation-first approach allows every team member to understand the vision, scope, and implementation of a project before production begins.
We're looking for passionate collaborators who enjoy building games as part of a highly organized team. Whether you're an artist, animator, composer, writer, designer, tester, or another creative professional, we're interested in connecting with talented individuals who want to help create the next generation of indie games.
Our mission is simple: create great games, build a strong creative community, and establish Crimson Eclipse Game Studio as a home for ambitious developers working together to bring original ideas to life.
Feel free to join our discord: https://discord.gg/ee7ZEmtm5
18+ Only! I am a grown adult and only wish to work with other grown adults.
Create high-quality pixel art for characters, enemies, environments, props, and UI assets. Artists will work from detailed Game, Technical, and Asset Bibles to ensure visual consistency across all Crimson Eclipse Game Studio projects.
Responsibilities
Create production-ready pixel art assets.
Maintain a consistent visual style.
Collaborate on character and environment designs.
Revise assets based on feedback.
Organize source files.
Preferred Skills
Strong understanding of color, readability, and silhouette.
Experience creating game-ready pixel art.
Portfolio demonstrating completed work.
- 2d animation
- pixel animation
*Say something you think would fit*
Bring game assets to life through expressive pixel animations.
Responsibilities
Animate characters and enemies.
Create attack, movement, death, and idle animations.
Produce UI and environmental animations.
Ensure animation consistency.
Preferred Skills
Strong understanding of timing and readability.
Pixel animation portfolio.
- Asprite
*Say something you think would fit*
Develop concepts that establish the visual identity of characters, monsters, environments, weapons, and props before production begins.
Responsibilities
Create concept sheets.
Explore visual directions.
Work closely with artists during production.
*Say something you think would fit*
Design environments, tilesets, and world assets used throughout the game.
Responsibilities
Create terrain tiles.
Design interiors and exteriors.
Produce environmental props.
Maintain consistent visual language.
*Say something you think would fit*
*Say something you think would fit*
Role Overview
Design intuitive and visually appealing interfaces.
Responsibilities
HUD design.
Menus.
Inventory screens.
Icons.
Buttons.
UI animations.
*Say something you think would fit*
Role Overview
Create visual effects that enhance gameplay while maintaining clarity.
Responsibilities
Spell effects.
Weapon trails.
Explosions.
Particles.
Environmental effects.
*Say something you think would fit*
Role Overview
Produce immersive sound effects for gameplay.
Responsibilities
Combat sounds.
UI sounds.
Ambient effects.
Creature sounds.
Environmental audio.
*Say something you think would fit*
Role Overview
Compose original music that supports the atmosphere and identity of each project.
Responsibilities
Main themes.
Area music.
Boss music.
Menu music.
Ambient tracks.
*Say something you think would fit*
Role Overview
Playtest games throughout development and provide detailed feedback.
Responsibilities
Report bugs.
Test mechanics.
Evaluate balance.
Reproduce issues.
Verify fixes.
*Say something you think would fit*
Role Overview
Create engaging gameplay spaces that support exploration, combat, and progression.
Responsibilities
Design levels.
Place encounters.
Balance pacing.
Collaborate with programmers and artists.
*Say something you think would fit*
Role Overview
Develop stories, dialogue, lore, and world-building for studio projects.
Responsibilities
Dialogue.
Quest writing.
Item descriptions.
Lore documents.
Narrative consistency.
*Say something you think would fit*
Help build and maintain the Crimson Eclipse community across social media and Discord.
Responsibilities
Community engagement.
Event organization.
Feedback collection.
Social media updates.
Moderation.
*Say something you think would fit*
*Say something you think would fit*
Role Overview
Provide voice performances for characters, narration, and promotional material as projects require.
Responsibilities
Character voices.
Narration.
Retakes.
Audio recording from a quality home studio.
- male adult
*Hurt sound effect*
"I'm on it"
"Yikes... that's going to hurt"
Role Overview
Provide voice performances for characters, narration, and promotional material as projects require.
Responsibilities
Character voices.
Narration.
Retakes.
Audio recording from a quality home studio.
- female adult
*Hurt sound effect*
"I'm on it"
"Yikes... that's going to hurt"
Comments
Public Submissions