Abyssal: Dark Action/Gore Indie Anime
Project Overview
We are building an independent, high-octane, dark action/gore anime inspired by the raw intensity of classic fighting games like Mortal Kombat, but featuring an entirely original universe, lore, and brutal execution mechanics. This is a passion-driven, revenue-share independent project designed for mature audiences (+18). We are currently assembling a core team from scratch to build this world, refine the script, and bring these ruthless characters to life
Managing studio schedules, tracking task distribution across all 40 team members, and ensuring smooth production pipelines for our indie anime
- english
- Project Management Production Scheduling Team Coordination
- Notion Trello Google Workspace
*Say something you think would fit*
Managing the Discord community, reviewing incoming applicants on Casting Call Club, and organizing project assets
- english
- Community Management Organization Communication
- Discord Google Drive
*Say something you think would fit*
Building and expanding the dark lore of the subterranean labyrinth, faction dynamics, and the rules of the ultimate death-match wish system for our +18 indie anime
- english
- World Building Lore Design Creative Writing Dark Fantasy
- scrivener
- Scrivener Google Docs
*Say something you think would fit*
Converting core plot outlines into structured, high-intensity episodic scripts focusing on brutal action and mature drama.
- english
- Scrivener Final Draft
- scrivener
*Say something you think would fit*
Crafting sharp, confident, and gritty dialogue lines for the main anti-hero characters in our hyper-violent combat anime.
- english
- google docs
- Dialogue Writing Character Development Gritty Tone
*Say something you think would fit*
Writing menacing, terrifying, and dark dialogue lines for villains, underworld bosses, and brutal combatants
- english
- Villain Dialogue Horror Writing Character Arcs
- google docs
*Say something you think would fit*
Reviewing all scripts to ensure zero plot holes, high emotional tension, and perfect alignment with mature action pacing
- english
- Google Docs Grammarly
*Say something you think would fit*
Establishing the primary visual identity, fierce silhouettes, and edgy aesthetics for main characters in our mature anime
- english
- Drawing Tablet iPad Pro
- Character Design Concept Art Dark Aesthetic Illustration
- Photoshop Clip Studio Paint
*Say something you think would fit*
Designing tactical wear, outfits, and unique gear for frontline underground fighters and warriors.
- english
- drawing tablet
- Character Design Costume Design Concept Art
- procreate
- adobe photoshop
*Say something you think would fit*
Designing secondary fighters, masks, and civilian/underworld background characters.
- english
- Character Art Mask Design Illustration
- Photoshop Clip Studio Paint
- drawing tablet
*Say something you think would fit*
- english
- ZBrush
- adobe photoshop
- Monster Design Creature Art Body Horror Concept Art
*Say something you think would fit*
Creating monstrous transformations, mutated limbs, and terrifying features for endgame bosses.
- english
- adobe photoshop
- Creature Design Dark Fantasy Art Concept Art
- ZBrush
*Say something you think would fit*
Designing dark subterranean arenas, blood-stained fighting pits, and gloomy underground architecture
- english
- drawing tablet
- blender
- Environment Design Background Art Dark Architecture
- adobe photoshop
*Say something you think would fit*
Creating labyrinth dungeons, ancient stone ruins, and atmospheric environmental backdrops
- english
- blender
- Environment Concept Ruin Design Atmospheric Art
- adobe photoshop
- drawing tablet
*Say something you think would fit*
Designing brutal, razor-sharp melee weapons, katanas, and specialized execution implements
- english
- Weapon Design Hard Surface Art Prop Design
- clip studio paint
- adobe photoshop
*Say something you think would fit*
Conceptualizing step-by-step visual sequences for fatal finishing moves (Fatalities)
- english
- adobe photoshop
- Fatality Concept Gore Design Action Illustration
*Say something you think would fit*
Detailing post-combat physical trauma, bone exposure, and visceral battle damage designs.
- english
- Gore Art Medical/Anatomical Horror Detail Design
- adobe photoshop
*Say something you think would fit*
Mapping out high-impact cinematic camera angles, pacing, and overall flow for action sequences
- english
- Storyboarder Clip Studio Paint
- Storyboarding Cinematic Composition Camera Work
*Say something you think would fit*
Visualizing fast-paced martial arts exchanges, combos, and heavy physical strikes panel by panel
- english
- Fight Choreography Action Layout Panel Flow
- Storyboarder Photoshop
*Say something you think would fit*
Sketching acrobatic dodges, counter-attacks, and intense weapon clashes
- english
- adobe photoshop
- Storyboarder
- Action Storyboard Dynamic Posing Martial Arts Visuals
*Say something you think would fit*
Laying out brutal bone-breaking and limb-severing sequences with maximum cinematic impact
- english
- Gore Storyboarding Fatality Layout Brutal Action
- Storyboarder
*Say something you think would fit*
Structuring the final impactful frames of execution moves for maximum shock value
- english
- Storyboarder
- Storyboard Execution Scenes Visual Impact
*Say something you think would fit*
Polishing dark lighting cues, framing, and visual rhythm for rapid-fire combat cuts
- english
- Visual Framing Lighting Composition
- adobe photoshop
- clip studio paint
*Say something you think would fit*
Supervising high-speed action animation quality, punch weight, and impact delivery
- english
- Animation Direction Action Animation Timing Weight
- blender
*Say something you think would fit*
Animating standard combat stances, walking loops, and basic striking animations
- english
- Toon boom
- blender
- Character Animation 2D/3D Animation Rigging
*Say something you think would fit*
Animating special special moves, energy bursts, and heavy combo attacks
- english
- blender
- Special Moves Animation Action Frames Dynamic Motion
- Toon boom
*Say something you think would fit*
Animating damage reactions, stagger states, and heavy knockout collapses
- english
- blender
- Hit Reaction Animation Physics Physics Response
*Say something you think would fit*
Animating high-speed evasions, dashes, and rapid movement maneuvers inside arenas
- english
- blender
- Evasion Animation Fast Motion Movement Dynamics
*Say something you think would fit*
Creating visceral blood splatters, arterial sprays, and flowing fluid physics.
- english
- adobe after effects
- VFX Blood Simulation Gore Effects Fluid Dynamics
- blender
*Say something you think would fit*
Designing visceral tissue tearing, bone fracturing, and graphic execution visual effects
- english
- blender
- Houdini
- Gore VFX Destruction Effects Visual Simulation
- adobe after effects
*Say something you think would fit*
Crafting weapon collision sparks, shockwaves, and heavy hit impact flashes
- english
- Impact VFX Spark Effects Energy Animation
- adobe after effects
- blender
*Say something you think would fit*
Blending animated characters seamlessly with dark, moody backgrounds
- english
- Compositing Color Grading Layer Integration
- Nuke
- adobe after effects
*Say something you think would fit*
Adding atmospheric fog, dust particles, and underground arena shadow layers
- english
- adobe after effects
- Atmospheric Effects Lighting Integration Post-Processing
*Say something you think would fit*
Comments
Public Submissions