Uhhhhhh-
Are you sure you got the right character-
Cause that doesn't sound like the right lines lol
Oh Maybe I Meant Sent This To Somewhere Else
it's alright lol!
Uhhhhhh-
Are you sure you got the right character-
Cause that doesn't sound like the right lines lol
Oh Maybe I Meant Sent This To Somewhere Else
it's alright lol!
Heather is observant, independent, and a little more deliberate than her twin brother, Matt. She's comfortable joking around with people she knows, but tends to think before she speaks and is quick to notice when something—or someone—doesn't quite add up.
That doesn't mean she's always cautious or serious. Heather can be playful, stubborn, curious, and perfectly willing to push back when she disagrees with someone. When she's convinced she's right, getting her to drop something can be difficult.
We're looking for a natural teenage performance rather than an exaggerated “teen” voice. The role will require a broad emotional range throughout the project, from everyday conversation and sibling banter to anger, fear, panic, and heavier emotional scenes.
As one of the game's two possible protagonists, Heather is a large recurring role.
Line 1 — Casual / teasing: Heather is responding to Matt acting overly confident about getting the job. She's amused and taking the opportunity to knock him down a peg.
Line 2 — Curious / suspicious: Something about what she's been told doesn't make sense. She isn't frightened yet—she's genuinely trying to figure out why someone is avoiding her question.
Line 3 — Fear / emotional: Heather is frightened and trying desperately to keep herself composed. She's speaking quietly because being heard could make the situation worse.
“You haven't even gotten the job yet, Matt. Maybe save the victory speech?”
“Wait. You didn't answer me. Why aren't we allowed back there?”
“Matt... I need you to listen to me. Don't come looking for me.”