Ashfall (Working Title)
ZaRappa26 for Kestrel Command (Faction Announcer / Dispatch Voice)
Kestrel Command (Faction Announcer / Dispatch Voice)
FACTION: Kestrel Group | GENDER: Open to any gender | AGE: N/A (voice-only role, not an on-screen character)
WHO/WHAT THIS IS: The unseen voice of Kestrel Group's command network — the announcer heard by every player on the Kestrel side, calling out round and match events across all five game modes in an original, realistic tactical multiplayer FPS (Unreal Engine 5, Steam release planned).
VOICE & PERFORMANCE: Clipped, formal, procedural military-radio cadence, matching Kestrel's overall identity as a disciplined, professional coalition force. Should sound calm and controlled even when delivering bad news (a lost objective, a wipe) — this is a voice that has clearly done this many times before.
WHAT WE'RE LOOKING FOR: An actor with strong radio/announcer delivery and precise diction — this role is about consistency and authority across a large volume of short lines, more than range.
AUDITION INSTRUCTIONS: Record all lines below in one clearly labeled file. Dry/clean recording, no processing. Give us your own interpretation, not a flat read. See the main project description for full context on Ashfall, compensation terms, and credit terms.
AUDITION LINES:
1. (round start) "Round starting. All units, hold formation."
2. (objective won) "Objective secured. Kestrel Group advances."
3. (objective lost) "We have lost the position. Regroup and reassess."
4. (mid-round event) "Hostile activity detected in the extraction corridor."
5. (match won) "Victory confirmed. Command, out."
6. (match lost) "All units down. Command is standing by for further orders."
- male adult
- female adult
Round starting. All units, hold formation.
We have lost the position. Regroup and reassess.
Victory confirmed. Command, out.