The Rookie: A Halo Fan Film

MegaByteMomo for Audio Engineer (Sound Design and Post-Production Audio Editing)

Audio Engineer
Audio Engineer
Audio Engineer (Sound Design and Post-Production Audio Editing)
open
Unpaid

I am opening this role because while I know I will likely be able to figure out a majority of the post production in the sound design department, it would also be nice to be able to lighten the load I'm taking on.


The role would likely involve receiving the audio files for the intro sequence and piecing them together into a coherent audio-drama-esc scene, preferably complete with sound effects and cleaning up the files.


A majority of the files I've received thus far are in prime condition I would say, and I will try to ensure that the initial quality of any recordings is of a level that would make editing lighter work.


I am happy to discuss in detail further with anyone who finds this role and is keen on the position.


NOTE: The tagged/preferred software is included solely in order to find audio engineers more effectively, I have no real preference on the software used as long as the result is able to be achieved!

Language:
  • english
Other info:
  • Avid Pro Tools
  • adobe audition
  • audacity
  • AVID Pro Tools
  • audacity
  • adobe audition
  • Logic pro
  • logic pro
  • foley effects
  • reaper
  • reaper
  • sound design
  • *Say something you think would fit*

Captain Fawx
Captain Fawx

Hey there! I've just been taking a listen to your portfolio of work, along with the supplied audio here on CCC, and you've got some really great stuff!

You've definitely got a lot of range as to what you can achieve, if you have specific samples of weapons/machinery that would be great to hear!

One big thing I would be aiming to achieve for my film is hopefully to not need to resort to using audio assets taken directly from the games, which includes gun sounds.

If that sounds like something that may be easy enough to achieve then I would definitely be keen on your help in that area!

I have some experience myself there but always open to others being a part of it!

    MegaByteMomo
    MegaByteMomo

    Hey! Yeah, I'd be happy to contact you and give you some custom samples if needed, or ofc make some. I can def make sounds that reference the original game's SFX without taking those assets directly. Msg me here or on Discord!

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