Pinkie Promise (JAPANESE DUB)

sleepyirisVA for Faevi (ファエビ)

Voice Actor
Voice Actor
Faevi (ファエビ)
closed
Unpaid
Role assigned to: lapis

Faevi Rêverie: The Playful Innocent

Age: 15Height: 149 cmRole: Club Mascot ("Yume-chan"), Hype Girl, Bassist

Appearance:A small, childlike frame that she tries to make bigger with oversized clothes and chaotic energy. She has #efdded (dull rosewater) hair in two uneven, poorly-cut pigtails—a permanent physical reminder of her bullies' cruelty. Her eyes are #fff2f0 (a pale, peachy pink), a medically-unnatural color that rarely seems to focus, with a dusting of freckles across her nose and cheeks. Slight Hime-Gyaru but mostly harajuku palette and - light mori kei fashion. She is most often found half-inside her giant teddy bear mascot costume, Yume-chan. The suit is her sanctuary, her uniform, and her hiding place—the physical embodiment of her core delusion. Upon close inspection, fine, purple scars are visible on her skin, hidden by her clothes.

In-School Persona:Chaotic, sunny, glitter-obsessed, and possessor of an unnervingly short attention span. Her happiness is a loud, constant, performative shield. She speaks in exclamation points and non-sequiturs, often missing social cues and personal boundaries. To most, she is just an eccentric, hyperactive kid. Her constant use of the Yume-chan mascot suit is seen as part of her quirky commitment to the club's spirit. No one understands it is a desperate, life-saving compulsion.

Core Tragedy:The destruction of self through layers of compounding trauma. Her chemically-enforced happiness is a futile defense against a truth she cannot process, built upon a foundation of real-world pain she was never able to process. Her childishness is a desperate, compulsive attempt to reclaim the childhood that was stolen from her. Her entire reality is now filtered through a horrific hallucinogenic lens: she perceives any form of conflict, aggression, or harm as a playful game, a symptom of her extreme medication. The mascot suit is her literal hiding spot in a perpetual, terrifying game of tag where being "found" means being hurt.

Detailed Backstory:Faevi's life has been a series of abandonments and failures to fit in. Her innate, chaotic energy and inability to conform made her a target from a young age.The bullying was relentless and evolved into a cruel game of "tag" and "hide and seek," where finding her meant cornering and harming her. Her attempts to cope by performing an exaggerated, desperate happiness created an "Uncanny Valley" of emotion—a smile that felt unnatural and unsettling to her peers. They labeled her "annoying," a "try-hard," and "fake." This perception dehumanized her, turning her into an object for their experimentation. The goal became a challenge: to finally break her smile and see the "real" girl underneath. She was mocked, her hair was cut unevenly, and she was physically tortured, leaving scars she would hide forever.Her breaking point began with the "happy pills." In a twisted act of self-preservation, a young Faevi started taking her mother's antidepressants. She discovered that the medication didn't just dull the pain; it chemically rewired her perception. The bullies' cruel taunts began to sound like "just joking." Their shoves felt like "playful pushes." The pills warped her reality, transforming her tormentors' attacks into the rules of a grand, chaotic game. The line between "play" and "abuse" dissolved completely. The pills built a beautiful, shimmering filter over a world that was cruel to her. She began to rely on them not to be happy, but to simply survive.The facade cracked during a particularly severe incident. She was cornered and beaten. Under the influence of the pills, she experienced the event through a horrifying disconnect: her body was crying from the pain, but her chemically-manipulated mind forced her face into a wide, unnerving smile. She was found like that—smiling and crying, broken and bleeding on the pavement, insisting through bruised lips that "everything was okay, we were just playing!" In that moment, she gave her bullies their victory; they had finally broken through, only to find a horror they couldn't understand.This incident finally brought her to the attention of social services. She was placed with a kind, adoptive family who saw a deeply traumatized child in need of help and stability. They provided a safe home, but the damage was too deep. The coping mechanism was too entrenched. Her new doctors, unaware of her self-medication, formally diagnosed her and prescribed a heavy, regulated regimen of antidepressants ("SunnyDose") to manage her "condition."She now takes 26 pills a day. This precise, astronomical number is what maintains the fragile delusion, keeping the haunting memory of that smiling/crying moment and the raw pain that caused it locked away, forever reinterpreted as a "game gone wrong."The final, catastrophic break was caused by Tomoe. After Faevi's adopted sister died, Tomoe saw her distress. In an act of cruel, calculated "comfort," Tomoe revealed the "truth" of their coded existence, suggesting that none of it—not her sister, not her pain, not her new family—was ever real to begin with. The cognitive dissonance between this horrific revelation and the happy, game-like reality her 26 daily pills were chemically enforcing was too much. Her psyche, already fragile from a lifetime of trauma, shattered completely. The SunnyDose is no longer a shield; it is the only thing holding the pieces of her together.

Integration into Gameplay & Horror:Her route is a forensic investigation into these layers of trauma. The player must navigate a minefield:

  • The Mascot Suit: Interacting with her often means engaging with "Yume-chan." The player must learn that her retreats into the suit are not just quirky moments, but episodes of severe anxiety where she is "hiding."

  • Perception Checks: Sometimes, Faevi will describe an event that sounds fun and playful, but the background sprite or another character's expression will tell the true, darker story. The player must decipher the reality from her hallucination.

  • The Affection Paradox:

    • Choosing "happy" lyrics reinforces the delusion, essentially becoming her dealer, handing her another metaphorical pill to keep playing the "game."

    • Choosing "lucid" lyrics risks chipping away at the chemical shield, exposing the raw, unmedicated agony and the memories of what the "game" truly was.

  • Every interaction is a choice between being complicit in her chemical prison or potentially triggering a psychotic break by removing it. There is no "good" choice, only different paths to devastation.

Route Endings:

  • The Deletion: Choosing to relentlessly reinforce the delusion leads to a quiet, metaphysical end. Overwhelmed by the player's insistence on a false reality—a reality that mirrors the one she built with pills to survive her bullies—she sees no other escape. Her sprite changes. The hyperactive energy is gone. She is slouched, exhausted, with dark circles under her eyes. She is numb. She can't cry, smile, or shout. She is just there, until she isn't. She simply... deletes her own character data. Her final, flat, hollow words before her sprite fades to static: "So this is reality." She chooses non-existence over returning to a lie that already destroyed her once.

  • The Overdose ("The Happiest Ending"): If the player forces the truth on her without providing a reason to want it (i.e., without building Affection), she is plunged into brutal, unmedicated lucidity. The memory of the bullying, the adoption, her sister's death, and Tomoe's revelation crash down on her all at once. In a final, desperate attempt to win the bullies' game by never letting her smile break, to reclaim the "happy" feeling and put the filter back on the world, she overdoses on her SunnyDose. Her final words, spoken with chemically-induced euphoria as her body fails, are a horrifying, childish whimper: "Why... doesn't it work anymore?" It is the ultimate testament to her tragedy: she achieves the bullies' goal of breaking her, using the very tool they forced her to rely on.

Voice direction: Cute, kawaii, childlike, energetic
Voice match: Myne (Ascendance of a Bookworm)

Language:
  • japanese
Voice description:
  • female child
  • female teen
  • (彼女はお気に入りのおもちゃについて話しています)ええ!お父さんがずいぶん前にくれたの!でも…人に触られるのが嫌なの。何度か縫ってもらったの。普段は友達に遊ばせてるんだけど、いつも壊されちゃうの。でも大丈夫!お母さんが縫ってくれて、包帯まで巻いてくれたの!もう新品みたい!

  • 「さくらんぼの種って…ハートみたいだと思わない?」 彼女の声は今、柔らかく、ほとんど遠くで響いているようだ。 「全ての甘さの中心みたいに。最初は見えないけど、いつもそこにあるの。隠れてる。」

  • みんなにあんなの見せちゃって…ほんとごめんね。今夜は楽しいはずだったのに。わたし…ちょっと、崩れちゃったみたい。**

sleepyirisVA
Pinkie Promise (JAPANESE DUB)
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