The Hunters Roblox
Project Overview
Each character will have around 25-40 short lines (survivors have more lines than killers usually).
Game Description + Q&A Question:
This game a horror asym. Each killer and survivor has abilities (Innate ability, perk, tool, ultimate). Perks and tools can be shared through mastery.
Survivors must complete 8 active switches, 3 active switches at a time which switch after completing a switch. Killers must down survivors (2 hits) and ice them once, the next time they get downed they get moried. Survivors must save each other and escape. There are windows survivors can vault to evade the killer, but they can be broken by the killer. This is essentially the game loop plus some extra flairs to make it special.
Q: When is this game set to release?
No set date as of now, but I wish to start advertising it on social media to get some traction.
Q: For far along is the development process?
All main systems are completed, as of me writing this, there are 33 finished characters, all systems are mostly completed. I'm mostly polishing and working on maps + fun features.
About 30 voicelines (all short).
Axel is the type of person to keep his cards to himself. He is calm in dire situations. He has a deep tone.
- english
- male adult
- all english accents
- male young adult
- deep
- voice acting
- amateur voice acting
"Up you get, partner." (when a survivor saves another survivor)
"This was a nice time." (when he escapes)
"Now you see me... now you don't!" (when he uses his ultimate ability, vanish)
Monet is tough but reserved. They take up art in their spare time.
- female young adult
- female adult
"You saved my masterpiece." (when she is saved)
"A fresh canvas!" (ultimate)
"Beautiful. I'm out." (escape)
He is a tired police officer trying to make ends meet. He is tired but authoritative towards others.
"We're rolling. On record!" (ultimate)
"On my mark..." (gun ability)
"Extraction successful!" (Escape)
She is quiet and likes to stay out of sight but will fight until they can't anymore.
"I'm not going down today!" (Ultimate)
"Vanishing in the haze." (ability)
"Catch me? Never." (escape)
Outgoing. She is funny and joyful during her time as a police officer. She works with Roger.
"Not today, killer!" (saving someone else)
"Coming through!" (her ultimate - shoulder charge)
"Try me." (ability)
A lifeguard. He is protective of other survivors.
"I'll carry you, don't worry." (ability/save)
"Easy does it. Walk!" (ultimate)
"Switch done, let's move." (switch completion)
An orchestra director, has several music related abilities (tempo, crescendo). He is quite sing-songy but assertive.
"You missed your cue." (hit survivor)
"Hold that rest." (down survivor)
"Fortissimo!" (ultimate)
A bounty hunter who has no problem in getting the money. He is serious, but sometimes jokes as well.
"Right on target." (hit survvior)
"Did you really think you were alone?" (ultimate)
"Just a scratch... for now." (hit survivor)
Male voice, extroverted. He was a survivor but no one knows what happened to him. Sounds just a tad bit crazy (not too much though).
"Come, build a snowman with me." (ultimate)
"Snowball fight!" (ability)
"Chilly, isn't it?" (hit survivor)
An extroverted personality. She takes love into what she does.
"Oops, did that hurt?" (hit survivor)
"Smile, you're on camera!" (ability)
"Smash that like on your way out!" (ultimate)
She has a intern type vibe. Enjoys her job. She's usually quiet (but not for the ultimate), but still enthusiastic.
"Channel's wired in!" (skillcheck hit)
"Every sound gives you away.", (ability)
"Maximum volume!" (ultimate)
The VIP is a rich man who enjoys the thrill of the chase. He sounds quite intimidating.
"Watch the suit." (hit survivor)
"Time to rev it up." (use chainsaw ability)
"Shh... no one will notice." (ultimate)
Little brother energy. Extroverted.
"Let me patch you up!" (save)
"Visiting hours are over!" (escape) or "This is awkward, thanks" (heal thanks)
"Don't take another step." (ultimate)
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