The Grizzly Bear
Project Overview
The Grizzly Bear is a survival horror game that plunges players into the eerie and claustrophobic environment of an abandoned storage facility. The game follows Davis, a desperate father who takes on a perilous challenge to save his terminally ill son by earning a reward to cover his medical expenses. To do this, he must spend the night inside a haunted storage warehouse filled with malevolent animatronics that have come to life.
As Davis, players will navigate the dark, foreboding corridors of the warehouse while being stalked by a cast of disturbing animatronics, each with unique behaviors and lethal intentions. Armed with little more than a flashlight, a security camera system, and his wits, Davis must survive the night while gathering clues, solving puzzles, and piecing together the grim fate of a group of boys who entered the facility before him.
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Voice Type: Deep, rugged, determined.
Tone: Resolute but emotionally vulnerable; a mix of grit and desperation.
Accent: Standard American.
Key Traits: Shows strength and resolve but also tenderness when talking about his son. His voice should carry the weight of a struggling father on a dangerous mission.
- male adult
- american
"I came here for the prize. I have to be strong, I have to do this for my son."
Voice Type: Soft, youthful, innocent.
Tone: Gentle and slightly weary due to illness, but with a hint of hope.
Accent: Standard American.
Key Traits: Fragile yet brave; a child who doesn’t fully understand the gravity of his situation but trusts his dad.
"Dad, you didn’t have to go there! Why did you go?"
Voice Type: Warm, nurturing, slightly strained.
Tone: Soothing but emotional, with a slight tremble when talking about her husband’s dangerous task.
Accent: Standard American, with a comforting motherly tone.
Key Traits: Supportive and protective, yet overwhelmed by the situation.
"Sweetie, you are so loved. Mama loves you, Dada loves you."
Voice Type: Calm, professional, reassuring.
Tone: Compassionate but matter-of-fact; someone who has delivered both good and bad news before.
Accent: Standard American, with a clear and precise delivery.
Key Traits: Gentle professionalism, aimed at comforting Davis.
"Hey, Davis. We have patched you up, and luckily, it seems like you'll be okay."
Voice Type: Bold, confident, slightly cocky.
Tone: Laid-back but assertive, the type of friend who takes charge in a group.
Accent: Casual American teen.
Key Traits: Sarcastic and skeptical, often annoyed with the others’ fear.
"Why do I always have to be the one."
Voice Type: Innocent, slightly fearful.
Tone: Nervous and pleading, particularly when mimicked by the clown.
Accent: Casual American teen.
Key Traits: Fearful and hesitant, contrasting with the sinister tone when mimicked.
"Hey! Let me in the room!"
Voice Type: Carefree, playful.
Tone: Light-hearted, indifferent to danger.
Accent: Casual American teen.
Key Traits: The least worried of the group, willing to go along with the plan.
"Eh, who cares. We’ll find out."
Voice Type: High-pitched, anxious.
Tone: Worried and pessimistic, often on edge.
Accent: Casual American teen.
Key Traits: Paranoid and easily scared, providing comic relief through his exaggerated fear.
"We're totally fucked."
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