Roblox TRIAL: Writers pt.2
Project Overview
This is an extremely chill project with a growing community. This call is for those who want to sharpen your skills as a writer/ get a taste of what being an official writer for a program is like. TRIAL is a growing solo-led project inside of Roblox designed to push boundaries of what Roblox is currently known for. While we are likely to steer to official non-Roblox games after TRIAL, this game has a very special place in our hearts.
If you enjoy:
Writing stories and worldbuilding
Creating cinematic scenes and dialogue
Acting or embodying characters
Developing psychological horror concepts
Collaborating with other creative people
Improving your skills through practice and feedback
Then this project is for you! You will have people trying to decipher your puzzles and clues as well as get thoroughly immersed in the world you create. I make the game around what you can envision (as long as it stays rooted in its original idea.)
IMPORTANT: Users chosen for these roles will be filled in on what is going on and take a very special place inside the TRIAL community. We would love to have you... and I need people to write because I'm too busy making the game itself :0
MAKE SURE TO INCLUDE YOUR DISCORD HANDLEEEE!!!!
Thanks!
-Asatie
Archivists help expand the world of TRIAL through written lore, hidden documents, character concepts, environmental storytelling, experiment logs, and narrative ideas. This role focuses on creating believable, disturbing, and interconnected pieces of the Facility’s history.
Archivists should be creative, detail-oriented, and capable of writing within the tone of TRIAL while introducing fresh ideas that deepen the universe.
Responsibilities:
Write lore entries, documents, and narrative concepts
Develop characters, experiments, factions, and Facility history
Contribute ideas for hidden storytelling and worldbuilding
Maintain consistency with existing lore
*Say something you think would fit*
Sequence Writers create cinematic concepts, scripted scenes, broadcasts, teasers, events, trailers, dialogue exchanges, and immersive moments both in-game and within the community.
This role focuses on atmosphere, pacing, tension, and visual storytelling.
Responsibilities:
Write scenes, events, broadcasts, and cinematic concepts
Create scripted interactions and dialogue
Help design emotional or horror-driven moments
Work alongside lore writers to adapt story into visual experiences
*Say something you think would fit*
The Sequence Architect oversees the Video/Scene department and ensures all cinematic or scripted content aligns with the world of TRIAL. They help organize projects, approve concepts, and maintain the atmosphere and quality of scenes.
This role bridges storytelling with presentation.
Responsibilities:
Lead the Video/Scene department
Organize scene production and direction
Ensure cinematic consistency and tone
Coordinate with the Story/Lore department
Assist with large-scale events and narrative reveals
*Say something you think would fit*
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