Rigify Research
Project Overview
Hello! We are a video game design duo at the beginning of our journey in creating video games! In the process of creating 3D models and rigging them to animate, we have become aware of Rigify in the software Blender, which is supposed to make it easier to animate a mesh through the armature it creates. However, we chose to start with a difficult model, one whose face is technically on his body.
We are seeking an experienced 3D animator/rigger who knows how to use Rigify to rig our mesh using Rigify in Blender. Additionally, we would like you to list out a step-by-step process of what you did in order to rig our Mushroom Man mesh with Rigify.
Important: We would like the Mushroom Man's butt to have Spring Bones so that it can have jiggle physics in our game for some light-hearted humor!
A flat $50 will be paid to you for your time.
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Hello! We are a video game design duo at the beginning of our journey in creating video games! In the process of creating 3D models and rigging them to animate, we have become aware of Rigify in the software Blender, which is supposed to make it easier to animate a mesh through the armature it creates. However, we chose to start with a difficult model, one whose face is technically on his body.
We are seeking an experienced 3D animator/rigger who knows how to use Rigify to rig our mesh using Rigify in Blender. Additionally, we would like you to list out a step-by-step process of what you did in order to rig our Mushroom Man mesh with Rigify.
Important: We would like the Mushroom Man's butt to have Spring Bones so that it can have jiggle physics in our game for some light-hearted humor!
A flat $50 will be paid to you for your time.
- english
- 3d animation
- 3d Rigging
- Rigify
- blender
*Say something you think would fit*
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