Indie Mascot Horror Game

Indie Mascot Horror Game

Project Overview

Before Anything: NOTHING OF THIS GAME WILL COST MONEY SO DONT EXPECT TO BE PAID!
If you do services for money don't bother applying this project is purely volunteers for free only I DO NOT HAVE MONEY!
You must voluntarily work for free as some auditions I've recently got don't understand the fact I physically cant pay and say their prices are affordable when i physically do not have money to pay no matter what their prices are and I am tired of trying to explain it so I'm stating it here.

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Hello! I am Bear, I am a Minecraft Roleplayer who wants to make horror games! I used to make basic stuff in Roblox Studio but due to all the updates Roblox has brought to the platform I want to do my own thing!

My Discord username: @bearplayzgamez
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Requirements
Beefy PC
Experience in Unreal Engine
Discord

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GAME INFORMATION: A poppy playtime style game (example: one gimic/tool that helps you through the game and several different chapters with different monsters) I want to heavily focus on the scare factor of the game as well.

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INFORMATION:
Game will be made in Unreal Engine 5 and everyone who auditions or is hired needs to have experience with unreal engine.
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NOTE: I have no experience with stuff like this in the past but I am willing to learn (i cannot do 3d modeling in blender to save my life though I just don't understand blender whatsoever).
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What I bring to the table:
The direction the game takes

how the game should work and look

ideas
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NOTE 2: Everyone will be included in most decisions and the game will NOT be paid for ever everything the game has will be free (game itself and future things related to it) I aim to make this game for fun and listen to communities and aim to make the game fun rather than for money like most corporate companies.
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All my other projects I own will be worked on alongside this as well.
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Role Information:
Programmer: great with blueprint or C++
Modelers: great with 3d modeling in blender
Animators: great with animating possibly complex models/characters
2d artists: great with 2d art, I don't care what software you use just make sure to export it as a PNG file if its a static image.
Story Writer: story writers will be helping me manage and write the story and the general idea of the game.
Voice Actor: great with voice acting characters and willing to possibly use voice changers
Publisher: must have a steamworks account to publish the game to steam
Social Media Manager: Handles stuff on sites like YouTube to publish trailers, teasers, ETC
Music Composer & Audio Creator: good with composing music and creating ambience and sound effects.
Co Director: Helps me manage the project and helps me with the direction the game & story takes.

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3d Modeling
Artist Artist
3d Modeling
open
Unpaid
  • *Say something you think would fit*

Level Designer
Artist Artist
Level Designer
open
Unpaid
  • *Say something you think would fit*

Co Director
Director Director
Co Director
open
Unpaid
  • *Say something you think would fit*

2d Artist/GFX Artist
Artist Artist
2d Artist/GFX Artist
open
Unpaid
  • *Say something you think would fit*

Story Writer
Writer Writer
Story Writer
closed
Unpaid
Role assigned to: Stellar
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Music Composer & Audio Creator
Audio Engineer Audio Engineer
Music Composer & Audio Creator
open
Unpaid
  • *Say something you think would fit*

Programmer
Producer Producer
Programmer
open
Unpaid
  • *Say something you think would fit*

Voice Actor
Voice Actor Voice Actor
Voice Actor
open
Unpaid
  • *Say something you think would fit*

Animator
Animator Animator
Animator
open
Unpaid
  • *Say something you think would fit*

Publisher
Producer Producer
Publisher
open
Unpaid
  • *Say something you think would fit*

Social Media Manager
Producer Producer
Social Media Manager
open
Unpaid
  • *Say something you think would fit*

Play Tester
Producer Producer
Play Tester
open
Unpaid

pretty self explanatory, though you must agree that you cannot show anything you playtest you may record but you can not post anywhere.

  • *Say something you think would fit*

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