Expressionists 3d Animated Series
Christopher Typaldos for Audio Mixing/Mastering
Audio Mixing/Mastering
Audio Mixing / Mastering
The Audio Mixing / Mastering Artist will be responsible for bringing together dialogue, sound effects, Foley, ambience, and music into a clear, balanced, and polished final mix for The Expressionists.
This role focuses on making sure every part of the soundtrack works together properly and that important elements remain understandable and impactful across both quiet character scenes and large action sequences.
Responsibilities may include:
Mixing dialogue, sound effects, Foley, ambience, and music
Balancing levels between different audio elements
Cleaning and processing dialogue where needed
Using EQ, compression, limiting, noise reduction, and other processing tools
Maintaining clear and intelligible dialogue during action-heavy scenes
Managing dynamic range between quiet scenes and large combat sequences
Panning and positioning sounds within the stereo field
Helping create spatial depth through volume, reverb, and other effects
Matching audio levels and tonal balance between scenes and episodes
Preventing clipping, distortion, harshness, or excessive loudness
Preparing final mixes for release
Creating alternate mixes or stems when required
Working with the Sound Designer to ensure effects remain impactful without overpowering dialogue
Working with the Composer to properly balance music against dialogue and effects
Making revisions based on feedback from the Creator/Showrunner
Maintaining consistent loudness and audio quality throughout the series
Mastering completed mixes to appropriate delivery standards
The Expressionists will include a wide range of audio environments, from quiet conversations and subtle atmospheric scenes to large-scale fights involving multiple Expressions, destruction, music, dialogue, and environmental sound.
The Audio Mixing / Mastering Artist will be responsible for making sure these elements remain controlled and readable rather than becoming overwhelming or muddy.
Expressions in particular may involve dense layers of sound, including impacts, energy, debris, ambience, and music. The mixer should be comfortable managing complex scenes while preserving both clarity and intensity.
Applicants should have experience or familiarity with:
Dialogue mixing
Sound effects mixing
Music mixing
EQ and compression
Noise reduction
Loudness management
Dynamic range control
Reverb and spatial audio
Stereo imaging
Automation
Audio mastering
Mixing to picture
Stem delivery
Final export preparation
Experience with Reaper, Pro Tools, Adobe Audition, DaVinci Resolve/Fairlight, FL Studio, or similar digital audio workstations is preferred.
Applicants should provide examples of previous mixing or mastering work where possible. Film scenes, animation, short films, game cinematics, dialogue-heavy scenes, or action sequences are especially useful examples.
This role will work closely with the Sound Designer / Foley Artist, Composer, Voice Cast, and Creator/Showrunner.
CompensationThe Audio Mixing / Mastering role is allocated 1% of total distributable project revenue under the project's contractual revenue-share system.
If more than one contracted contributor is assigned to this role, the percentage will be divided according to the terms established in their individual agreements.
All selected contributors will be required to sign a written agreement before beginning official production work.
*Say something you think would fit*