Village Guardians (Commercial Base-Building RTS Game)
Jen for Callista
General Character Description:
Callista is a candidate for a seat on the ruling council of Belthiire. She has spent her entire life diligently working to earn the qualifications necessary to replace an outgoing council member. However, her people-focused approach to leadership has drawn criticism from the existing council, whose members tend to govern with more self-interest than civic duty.
As a result, the council has done everything in its power to make her path to the seat as difficult as possible, despite her growing popularity among the common folk. From sending her on perilous missions designed to fail, to drowning her in bureaucratic red tape in hopes of rejecting her candidacy, the council's schemes have so far fallen short.
Now, with few options left, the council issues one final directive they hope will derail her chances for good. Far to the northeast of Belthiire, across the Kastillian Sea, lies the newly-discovered and fiercely contested continent of Eltaria. Kingdoms and nations across Rihaelym are racing to establish outposts and military footholds there, each vying for a claim to this uncharted frontier, and Belthiire is no exception.
The nation has managed to establish two outposts on Eltaria, though one- Northille, remains critically underfunded and poorly defended. Before she can be confirmed as a council member, Callista is ordered to travel to Northille and oversee its expansion and development. With only a modest supply of vital resources, she is placed aboard a ship and sent toward what may be her final, and most important, mission yet.
Character Personality Description:
Callista is a serious and composed figure, with a naturally commanding presence. Someone who draws attention when she speaks and rarely wastes a word. Years of traveling and questing have honed her instincts, giving her a grounded, pragmatic intelligence and a keen understanding of people. She's not just a leader from the top down- She knows how to read a room, recognize what a population needs, and distinguish that from what it wants.
Though often direct and no-nonsense when the situation calls for it, Callista isn't rigid. She knows when to loosen up, when a moment calls for quiet levity, and how to put others at ease without losing her edge. Her decisiveness is one of her strongest qualities, and she has a sharp eye for details others might overlook. Traits that make her especially effective in high-stakes, high-pressure scenarios.
Still, Calista is not without heart. While capable of removing emotions from the equation when absolutely necessary, she leads with empathy wherever possible. She refuses to make decisions that sacrifice the innocent, always exhausting every other avenue before considering such a cost. This moral clarity sets her apart from the more callous ruling class of Belthiire, and while her compassion is often seen as a weakness by her peers, it's the very thing that earns her the admiration of the people she seeks to serve.
Character Voice Description:
Callista speaks in a low register, not to sound mature or alluring, but to match her natural command and authority. Her voice is clear and well-articulated, with a confident delivery that conveys intelligence and control. When issuing orders or reacting to urgent situations, her tone sharpens. Crisp, direct and decisive! The kind of voice that naturally cuts through the noise and compels attention and action.
Her pace is typically measured, reflecting a mind that thinks before it speaks. In conversations that require nuance or diplomacy, she may slow down slightly, choosing her words with care. Regardless of the situation, her voice always carries purpose.
Though often authoritative, Callista is not without warmth. When not actively leading, her tone can shift to a more sincere and grounded quality. Genuine, empathetic and human. She leads with strength, but speaks with clarity and conviction, never theatrics.
- english
- american
- female adult
- videogame
- video game
"Forest. A word, if you will. There's something that's been weighing on me since the day I arrived. I'll be direct- Was this outpost ever truly meant to stand on its own? Because it's plainly unfit to do so. We're ill-equipped to withstand even a bandit raid, much less a full-scale assault. Supplies trickle in at best, and our forces resemble a gathering of civilians more than a trained defense. Tell me the truth- Was Northille (pronounced: north-ill) ever intended to be more than a convenient target?"
"These skirmishes are wearing us thin. Supplies, morale, the people- It's all fraying. The last raid reached the outer wall. If this keeps up... The settlement won't last."
"Resources for building the adventurers guild at the outpost are scarce, but inaction might cost us more. Very well. Issue the order. Establish the guild. If this works, Northille may have a fighting chance."