Fallout New Vegas Mod: Expanded Primm
gamerinserepeat for Picket-Fence
A bounty hunter (She insists on the term; has a better ring to it than ‘mercenary’) hired by the NCR to help clear the town of convicts. Had the misfortune of being caught in a dynamite explosion and left out of commission as a result. She is now recovering within the NCR-controlled side of town, bored out of her skull.
Effectively declares the player a friend of her’s the moment they initiate conversation with her. Tends to ramble continuously about herself in a spacey, airheaded fashion, although mostly because it helps distract her from the pain of her wounds. Eventually recovers and becomes even more chipper, choosing to remain in Primm due to being deputized by Sheriff Meyers.
Tone of voice is noticeably peppy, but is prone to letting slip a more psychotic side of her personality when discussing more violent matters. Her voice is initially pained due to her injuries, which recovers slightly once she becomes a deputy.
(Initial Encounter, is in obvious pain.) Gah, fucking leg - fucking everything! Just my luck- Of course they’d have dynamite! Of course these NCR shitheads forget to tell me that one little detail.
(Player asks if she’s a mercenary) I prefer the term Bounty Hunter. Makes me feel a little more - well - wanted. Mercs are a cap a dozen. Lawmen, though. They’re a rarer breed.
(Player is doubting the origins of her nickname) All right, all right. I do exaggerate the truth a bit. There was no stake through the heart. It was more of a boring, old-fashioned beating until the dude finally croaked. Still violent as all hell.
Eeeey, that's pretty good! You've pretty much nailed how I expected the character to sound.
Aww, thank you! :D