Fallout: Sim Settlements 2 | (IMDb Credits Awarded & Other Compensation)
Ken Defreeze for Old Paul
Vocal pitch: Somewhere at the higher end;
Accent: "Old Prospector" quality BUT with either a Boston/Maine//NewHampshire accent (else a Neutral accent).
We're not looking for some cartoony-sounding "old man" voice, however!
Has a small pet dog called "Cola" that accompanies him wherever he goes, who he loves dearly.
Paul is old. How old? No one is really sure. Not even Paul. But he's been around a long time and seen a lot of things.
2180: Early Years (Age 4)- One of Paul's earliest memories is of watching the newly formed Commonwealth Minutemen protect Diamond City from an attacking horde of Supermutants. During this time he was a street urchin, living off of the charity of others.
Paul hires himself out as a caravan guard. It's during this time he starts to develop his skills for gun maintenance. After a few years, Paul finds he is making more caps servicing the guns of other caravan guards then he was from his current occupation. He decides to quit his job and take up residence in Diamond City.
2195-2228: Diamond City (Age 19-52)Over the years, Paul builds himself a successful business, Commonwealth Weaponry. His prowess and maintenance of firearms become known far and wide. If you want a good firearm, you visit Commonwealth Weaponry. Paul also meets and marries a women, Margaret.
2229: Broken Mask (Age 53)Margaret is killed by an Institute Synth, during the events of the Broken Mask incident. Paul is heartbroken. But takes some satisfaction that the guards used firearms purchased from Commonwealth Weaponry to take down the haywire Synth. Unable to get past the death of his wife, Paul sells his store and leaves Diamond City.
2230-2232 : Life as a Raider (Age 54-56)Paul ends up drifting for awhile, before falling in with a raider gang. The gang is fairly mild by raider standards, operating more like highwaymen, "taxing" travelling caravans. Paul's knack for gun-smithing makes him extremely useful to the group. But not feeling the raider life was for him, Paul leaves to pursue other endeavours.
2233-2287 : Life as a Raider (Age 57-111)Quite by accident, whilst looking for parts to repair one of his guns, Paul finds he has a talent for scavenging and salvaging. He quickly falls in love with the work, and finally feels he can start putting the loss of his wife behind him. Paul makes use of his past contacts to unload his scavenged salvage and becomes an extremely successful independent scavenger. He becomes so successful in his new line of work, and keeps it up for so long, that he earns the moniker 'Old Paul', with most forgetting he was ever anything but an old scavver (someone who generally just travels from place to place and is "on the road").
Meeting the Sole SurvivorPaul happens across the Sole Survivor and Jake as Jake demonstrates ASAM sensors (an automated tool for building) to the Sole Survivor. Curious, Paul presents himself to the two, enquiring to what they're doing. Jake suggests Paul learn how ASAMs work first hand and settle down. Paul accepts, and makes himself at home. Retiring from his long life as a scavver, and looking forward to retirement.
Personality and traitsTo look at him, you'd think Paul a mildly eccentric but generally good guy. A somewhat crotchety Santa Claus type figure. He presents himself as friendly (if slightly cantankerous), and well meaning.
He has a talent for scavving, and gun-smithing.
(Two people seem to be building something, you approach them, intrigued / Calling out from far away / Slightly raised voice)
- "Excuse me. Hello! Don't shoot now! I don't mean no harm. "- "Oh, did I not introduce myself? You'll have to forgive me. When you get to my age, pleasantries become somewhat optional. I'm Old Paul. People call me that on account of how old I am! And before you go asking my age, don't. I stopped counting years ago."
(Calling out to your small dog / Giving her a pat)
- Hey! Coooolaaa! ...c'mere! *pats dog* heheh! That's a good girl.COMBAT GRUNTS:
- "Rrargh!" || (Quick noise of physical exertion while swinging a weapon. Short and sweet)
- "Yeaaargh!" || (Swinging a weapon over your head and down at your opponent)
- "Agh! *cough* *wheeze*" || (Heavy breathing and coughing, clutching a mortal wound and struggling to stay alive)