J Sym

J Sym
@j_sym

3D Character animator

Joined Apr 2026 0 Following0 Followers
About J Sym

Hi I am a fresh graduate animator from animschool trying to get more experience or get a proper job in 3D Character animation. I have experience in Maya and Source Filmmaker.

Education
Animschool - 2024

Body Mechanics

Instructed by Gwilym Morris

Students learn how to make characters move with more weight, solidity, and believability in action scenarios. They make a biped character move in two assignments, blending different actions to create complex scenes with an emphasis on weight during movement, balance, direction changes, action, realistic force, and Ik/Fk switching. Students also learn quadruped locomotion in a third exercise of animating a dog walk.The class provides students with a strong foundation and understanding of body mechanics so they are able to tackle physical shots in real production environments. Students will continue to improve their workflows in order to work more quickly and efficiently and meet realistic deadlines.

Animschool - 2026

Animating Appeal and Entertainment

Instructed by Tyler Phillips

Now that students have a solid foundation in moving and acting, the focus shifts to acting choices. This final animation class is designed to help students get that extra spark of life and appeal in their animation. Taught by veteran animators, their goal is to help students learn to make better, entertaining acting choices and to achieve a high level of polish and sophistication. Instructors guide with the broad strokes and the tiny details that will help take students' work to the next level. Students animate new acting shots, and get help polishing their demo reel.

Animschool - 2023

Introduction to 3D Animation

Instructed by Jean Dominique Fievet

An introduction to the principles of animation, applied to simple objects and scenarios. In seven assignments, students animate with balls of different weights, an alien tow-truck ship, and a ball with legs to learn about: timing, arcs, spacing, ease in and out, weight, gravity, drag, secondary action, overlap, follow through, squash and stretch, exaggeration and the basics of bipedal locomotion. Students learn software concepts such as: projects, workspace, AutoKey keyframing, hotkeys, graph editor editing, tangents, curve cycling, and playblasting. Demonstrating these skills becomes the foundation for more advanced techniques learned later in the Animation Track and Program.

Animschool - 2024

Animating Charatcers

Instructed by Jean Dominique Fievet

This course teaches the principles of animation applied to character motion and locomotion. Students are now ready to tackle full biped character animation in three animation assignments. Students learn how to maintain balance, understanding where the character's center of gravity is located, sculpting poses for strong silhouettes, shape reversals, how and why a character anticipates a move, motivated action, secondary action and reaction, caricatured motion, how to avoid twinning, appeal in asymmetry, and staging. In the assignments, the students are given more freedom to explore secondary actions. Technical concepts and workflows like gimbal lock, rotation order, euler filter, constraints, breakdowns, avoiding counter-animation, and Tween Machine are covered so students will understand how to create clear actions while being expressive and creative with their character. By using AnimSchool's simple segmented "block" characters, students focus on the specific positioning and angles of body parts to properly communicate a biped's pose, without getting lost in the ambiguity of fleshy characters.

Animschool - 2025

Body Acting

Instructed by Luke Randall

In this course students create a multi-shot pantomime story, learning body kinematics in the context of acting. By using a character's expressive actions and poses, the students learn how to make a character appear to think and make decisions based on external forces or internal motivation. Students learn posing, rhythm, solidity, beats/phrasing, appeal, personality, structure, solid and malleable parts, simplicity of form, straights and curves, texture in timing, thorough blocking, moving holds and how to stage their performance for optimal presentation to an audience. Multiple shot assignments focus on hookups, screen space, and cameras, knowing shot context and importance. With their first serious attempt at storytelling at AnimSchool students express their creativity at a whole new level.

Animschool - 2025

Character Performance

Instructed by Aldric Lopez Vergara Anaya

In Character Performance, students explore how to make a character seem alive and how to craft a believable dialogue performance. Now that the students are familiar with body mechanics and pantomime body acting, they are ready to tackle the challenge of full dialogue acting. Students learn clarity of acting choices, and how to make a believable performance.Students animate a scene using an audio clip that has been approved by their instructor using acting choices, strong storytelling poses, motivated action, and convincing body movement. Applying the direction from the instructor, students learn how to breathe life into 3D characters. Students learn the importance of acting and reaction, choreography, and controlling the audience's attention.

Animschool - 2025

Facial Performance

Instructed by Aldric Lopez Vergara Anaya

Students tackle the demanding task of facial acting in more detail. Students learn to animate a line of dialogue with the main focus of the shot being the subtle emotional beats in the face. In Facial Performance students dig into the nuances of facial animation that will help you to understand how and why to build stronger facial poses. Explore how the face works as a whole unit and shape, and how the small pieces play a role in delivering subtle changes in the character's thoughts. Instructors dive deeper into facial acting, and demonstrate how strong facial acting infuses depth and personality into your characters.

Pricing

To be decided

What J Sym is looking for

I connect with more darker tone animations, but willing to work on any style of 3d animation