Default gvdb character concept 004d
Face2
  • 2Total Roles
  • 0Open Roles
  • 15Total Auditions
  • 0Following This Project
  • May 15, 2015Listed
  • May 31, 2015Deadline
  • VideogameCategory
  • OriginalFranchise
Raudio's Previously Completed Works

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    About Lightrunner: Video Game

    The Game:

    In the game you play Siraj, a lightrunner who goes scavenging in a hostile world. The game is turn-based and every single action you take costs you energy, which is vital for your survival. This requires a careful balancing act of keeping 'the Smog' away and reaching the next spot, which makes the game really intense while still tactical.


    Next to the game there will also be a teaser trailer which might need some voice acting as well.


    Backstory:

    In 2031, an event known as the Great Spill happened. A number of oil platforms around the world suffered malfunctions, causing tonnes of oil to be released into the oceans. To combat the oil spills, the oil company behind these platforms released experimental genetically engineered oil-eating microbes into the affected areas. The experiment quickly got out of hand as the microbes went berserk, consuming most of the world's oil reserves and attacking any oil-based materials they could find.

    In an attempt to eliminate the growing microbe issue, the oil company developed nanites that could attach themselves to the microbes and destroy them. While the nanites proved successful in confined laboratory tests, the experiment once again got out of hand when it was released into the wild. The nanites successfully attached themselves to the microbes, but instead of destroying them, they formed a symbiosis.

    The microbes, known now as Smogs, spread across the globe, forming a dense smog that blots out the sun and infests anyone exposed to the smog for too long. A few years into the apocalypse, it was discovered that the Smogs are weak to light. Adorning one's outfit with lights can keep the smogs at bay for some time, and shining a concentrated beam of light onto an infested creature can cause it to petrify. Survivors used this knowledge to build outposts surrounded by light walls: high walls adorned with powerful spotlights that keep the Smogs at bay.

    In their struggle to find resources and keep the lights shining, outposts send out light warriors to gather resources and scavenge for pre-collapse technologies. With the world's oil reserves depleted, they must find new sources of energy to power their lights and continue their fight against the Smogs.

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