The Guardian & the Defectors of Kaltader (Experienced roleplaying gamers needed)

The Guardian & the Defectors of  Kaltader (Experienced roleplaying gamers needed)

Project Overview

Currently in search of experienced players in complex Pen and Paper Systems like D&D or Pathfinder. And, before you rant on about a possible chance of getting a cease and desist, I altered the terms and made some minor add-ons for the system, including the Action Point Add-on (APA), which determines the amount of actions a player can take per turn. However, they must be spent wisely. For each action you take after the first will cost an amount of action points (AP) equal to the stats needed to take that action (such as a pouncing on an enemy target will require the difference between your current Strength and Agility stats (excluding modifiers)). The GM (known in this game as the Fate Weaver (FW)) has exclusive knowledge to another add-on of my own creation called Worthiness, which serves as the win condition of The Guardian Saga game. This will determine the game's end goal, which is to journey through the realm and prove your worth as the one, true Guardian of said realm.

The campaign will be explained in this project's main page: https://www.castingcall.club/projects/the-apprenticeship-the-defectors-of-kaltader 

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Voice Actor
Voice Actor
Player 1 (as Tempest Montagnard)
open
Unpaid

Fate Weaver (FW)*: [player 1 as Tempest Montagnard], as you and your reliable ally, [player 2 as Harlem Falconer], pass through the crumbling and burning slums of Kaltader, you discover a line of cloaked sylphans (The Guardian universe's term for elvens) tethered in crystalline shackles passing through the street adjacent to the alley in which you and Falconer are hiding in the shadows of. In the front and back of the line of prisoners, you notice they are being, forcefully, escorted to the tall, crystalline castle in the distance by two Warmers. Unnatural beings resembling the cardiovascular system of a sylphan's body, but the arterial parts making up the entire system. You and Falconer feel inclined to rescue the sylphan prisoners. Before your feet, is a few piles of tiny stone rubble that lays after the larger debris beside you. Lying a few feet in front of you is a fallen barrel of gunpowder, with a small spill beside it. *

*The Fate Weaver (FW) is this series' term for the Game Master (GM)*

*I will provide you with the corresponding character sheet if you desire or if I find it necessary.

  • *Say what you would do in response to the current situation as the character you're playing. It can be any kind of action (dialogue, interaction, etc.)*

Voice Actor
Voice Actor
Player 2 (as Villian Timber)
open
Unpaid

Fate Weaver (FW)*: Remaining in the shadows, you [player 2 as Villian] and your comrades, Ursae, Inga, Maximus and Eta, search for blind spots within Kaltader's castle dungeon. Observing the passing Warmer guards patrolling the network of corridors and tunnels. "We should split up," Ursae whispers to you after noticing an empty and poorly lit hallway to his left. "We'll cover more ground that way". You intently watch a passing guard and set your sight on the cell room it was standing next to. *

*The Fate Weaver (FW) is this series' term for the Game Master (GM)*

*I will provide you with the corresponding character sheet if you desire or if I find it necessary.

  • *Say what you would do in response to the current situation as the character you're playing. It can be any kind of action (dialogue, interaction, etc.)*

Voice Actor
Voice Actor
Player 3 (as Tageslicht "Lumen" Blitzstrahl)
open
Unpaid

Fate Weaver (FW)*: You fear for, both, yours and your brother's life as you are escorted to an empty cell by Villian [player 2] and her group to hide from the guards. Maximus squats down as he places a pile of pouches before the crowd of prisoners sitting down and surrounding you and your younger brother, while the rest of the group steps toward the front of the crowd.*

Player 2 (as Villian): "Don't worry, no one's getting their blood withdrawn, today. We'll clear a path to the city gates. So be ready to-

Fate Weaver (As prisoner 1): "Wait! Let me fight with you!"

Fate Weaver (As prisoner 2): "You can't just expect us to just sit here!"

Fate Weaver (FW)*: Villian turns to Ursae as the rest of the prisoners begin to speak, in agreement,  at once.*

Villian: "Could help."

Ursae: "Indeed."

Fate Weaver (As prisoner 1): "Please. Let us help."

Fate Weaver (FW): Villian stands silent for a moment.

Villian: "Alright, then. Volunteers, step forward."

Fate Weaver (FW): Several prisoners stand up and walk up to the pile of pouches laying before Maximus, whom lends a pouch to each passing volunteer. You feel that you should get out there and join in the fight, but also feel that you should stay behind and watch over your brother.*

*The Fate Weaver (FW) is this series' term for the Game Master (GM)*

*I will provide you with the corresponding character sheet if you desire or if I find it necessary.

  • *Say what you would do in response to the current situation as the character you're playing. It can be any kind of action (dialogue, interaction, etc.)*

Voice Actor
Voice Actor
Player 4 (as Harlem Falconer)
open
Unpaid

Fate Weaver (FW)*: [player 2 as Harlem Falconer], as you and your reliable ally, [player 1 as Tempest Montagnard], pass through the crumbling and burning slums of Kaltader, you discover a line of cloaked sylphans (The Guardian universe's term for elvens) tethered in crystalline shackles passing through the street adjacent to the alley in which you and Falconer are hiding in the shadows of. In the front and back of the line of prisoners, you notice they are being, forcefully, escorted to the tall, crystalline castle in the distance by two Warmers. Unnatural beings resembling the cardiovascular system of a sylphan's body, but the arterial parts making up the entire system. You and Falconer feel inclined to rescue the sylphan prisoners. Before your feet, is a few piles of tiny stone rubble that lays after the larger debris beside you. Lying a few feet in front of you is a fallen barrel of gunpowder, with a small spill beside it. *

*The Fate Weaver (FW) is this series' term for the Game Master (GM)*

*I will provide you with the corresponding character sheet if you desire or if I find it necessary.

  • *Say what you would do in response to the current situation as the character you're playing. It can be any kind of action (dialogue, interaction, etc.)*

Voice Actor
Voice Actor
Player 5 (as Ursae)
open
Unpaid

Fate Weaver (FW)*: Remaining in the shadows, you [player 5] and your comrades, Inga, Maximus and Eta, follow Villian in search for blind spots within Kaltader's castle dungeon. Observing the passing Warmer guards patrolling the network of corridors and tunnels.

*The Fate Weaver (FW) is this series' term for the Game Master (GM)*

*I will provide you with the corresponding character sheet if you desire or if I find it necessary.

  • *Say what you would do in response to the current situation as the character you're playing. It can be any kind of action (dialogue, interaction, etc.)*

Voice Actor
Voice Actor
Player 6 (as Inga)
open
Unpaid

Fate Weaver (FW)*: Remaining in the shadows, you [player 6] and your comrades, Ursae, Maximus and Eta, follow Villian in search for blind spots within Kaltader's castle dungeon. Observing the passing Warmer guards patrolling the network of corridors and tunnels. "We should split up," Ursae whispers to Villian after noticing an empty and poorly lit hallway to his left. "We'll cover more ground that way". You intently watch a passing guard and set your sight on the cell room it was standing next to. Maximus lends you the blowgun that he was holding for you and follows you.*

*The Fate Weaver (FW) is this series' term for the Game Master (GM)*

*I will provide you with the corresponding character sheet if you desire or if I find it necessary.

  • *Say what you would do in response to the current situation as the character you're playing. It can be any kind of action (dialogue, interaction, etc.)*

Voice Actor
Voice Actor
Player 7 (as Maximus)
open
Unpaid

Fate Weaver (FW)*: Remaining in the shadows, you [player 7] and your comrades, Ursae, Inga and Eta, follow Villian in search for blind spots within Kaltader's castle dungeon. Observing the passing Warmer guards patrolling the network of corridors and tunnels. "We should split up," Ursae whispers to Villian after noticing an empty and poorly lit hallway to his left. "We'll cover more ground that way". Inga agrees and scurries into the empty hallway. *

*The Fate Weaver (FW) is this series' term for the Game Master (GM)*

*I will provide you with the corresponding character sheet if you desire or if I find it necessary.

  • *Say what you would do in response to the current situation as the character you're playing. It can be any kind of action (dialogue, interaction, etc.)*