Dead Company's Tales: Season 2
Project Overview
Dead Company's Tales of the Waste is casting for its second season! After a successful 23-episode first season, we are keeping on, and we need a little help to make it happen.
What is "Tales of the Waste?"
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Tales is a Fallout 4 machinima that follows the lives of four mercenaries in a group known as Dead Company. Season 1 was the story of how they met and became a team, and season 2 will focus more on them as characters, and the people they are becoming.
What are the requirements for working on this project?
- Blue Yeti or an equivalent mic, and a recording space with little to no reverb. PLEASE turn your gain down before you record; hot audio that peaks will not be accepted.
What will the deadlines look like?
- Actors will have one month to complete the lines in each episode.
How many episodes will the role appear in?
- All roles listed will appear in 2-4 episodes, though we are not sure exactly how many yet. Marjorie and the Raider Guard will each appear in one episode only.
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Latest Updates
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We decided not to release an episode in January to give the actors and crew more time over the holidays, so we have pushed the deadline out one month.
Late 30s/early 40s. Low to mid range voice, with a neutral American or subtle Texas accent.
Deadbolt is a massive professional fighter in a raider city. He is undefeated in hand-to-hand combat, and is generally regarded as someone not to be messed with. Despite this, his personality is pretty easygoing; he doesn't have much of anything to worry about, so nothing bothers him. He is Caltrop's personal bodyguard, and does what she says without question.
It’s been a long time… surprised to see you’re still alive and (Short chuckle) well… Alive.
Man, I’m just out here living my life. Day by day, skull by skull… um… broken neck by broken neck? I don’t know where I was going with that.
The twins are a little uh… Volatile. But what else is new.
Early 30s. Middle range voice, with a neutral American accent. Delivery should be sort of out of it and goofy, like a "surfer bro" stereotype.
Mortar and his twin brother Napalm are the two "doctors" in the raider city. They didn't go to school, but are savants with genius IQs, and have the skills to fix people up when they get hurt. They're also tinkerers and cook all sorts of powerful chems that don't exist anywhere else. Unfortunately, they're always high on their own product. They like finishing each other's sentences, often incorrectly, which just makes the other one laugh harder.
They are constantly stoned, and all of their lines should reflect that.
Things have been pretty bad here lately. I guess you could say that Nowhere is going... Nowhere. (proud of his own pun)
We add a little gunpowder and nitroglycerin, maybe a few sugar bombs for that sweet after smell… and done!
This one time I threw a Molotov into this run-down shack filled with homeless people. (short pause) They died… (another short pause) I wish I could remember why I told that story.
Early 30s. Middle range voice, with a neutral American accent. Delivery should be sort of out of it and goofy, like a "surfer bro" stereotype.
Napalm and his twin brother Mortar are the two "doctors" in the raider city. They didn't go to school, but are savants with genius IQs, and have the skills to fix people up when they get hurt. They're also tinkerers and cook all sorts of powerful chems that don't exist anywhere else. Unfortunately, they're always high on their own product. They like finishing each other's sentences, often incorrectly, which just makes the other one laugh harder.
They are constantly stoned, and all of their lines should reflect that.
Things have been pretty bad here lately. I guess you could say that Nowhere is going... Nowhere. (proud of his own pun)
We add a little gunpowder and nitroglycerin, maybe a few sugar bombs for that sweet after smell… and done!
This one time I threw a Molotov into this run-down shack filled with homeless people. (short pause) They died… (another short pause) I wish I could remember why I told that story.
60s, but has been aged by a lifetime of drug and alcohol abuse. Gruff voice with or without the accent, but a good Texas accent is preferred.
Only referred to as "The Old Man," he is the long-time leader of the city of raiders. Once a terrifying, dangerous tyrant who pillaged the West with impunity, the years of substance abuse and recklessness have rendered his body and mind frail. He relies on cybernetics to get around, and holds a dangerous level of paranoia about the people around him, killing them for no reason because he thinks they may "try something." Many years ago, he killed his youngest son out of fear that the son would kill him in order to take his place as leader of the gang, but when they returned and couldn't find the boy's body, the Old Man became obsessed with the notion that his son would come back to exact revenge. Now, all he does is sit alone, shooting up and waiting.
What did I tell you boy? Everyone begs best on their knees.
(angry and drugged) Come here you little bitch! Don’t walk away from me when I’m talking to you!
Mid-50s, soft and tired, with or without a Texas accent. Appears in one scene, in which she is confused and sad.
Marjorie is a former member of the Old Man's gang of raiders, with whom Dead is familiar. She is an addict experiencing severe withdrawal symptoms and obvious signs of mental illness. She mistakes Dead for her deceased son, and becomes very emotional about it.
... After all these years... How...?
(starting to cry) You came home... My boy.
A male raider, preferably with a Texas accent. Not as aggressive or rude as one would expect a raider guard to be. Appears for one scene.
Something we can do for you?
We don’t need caps. You got a trade deal for chems or food, maybe some kind of skill, you’re golden.
(chuckling) What, you gonna fight in the arena?